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NES box art for Golf, the cover of NEStalgia episode 6

006 · GOLF

▶ Game info
February 23, 2018 · 33 min · transcript available

It's time to hit the links with some Minimalist Golf!

See below for timecodes to jump ahead to a specific section. For more on GOLF and EVERY NES game be sure to check out NEStalgiacast.com. At our website you can find detailed information about every game we play, our ESSENTIAL GAMES LIST, and links to our Twitch, YouTube, and more!

00:41 - First Impressions 3:25 - Gameplay 7:11 - The Seven Elements of Golf 9:13 - Read the manual 12:00 - Replay Value 14:20 - Putting 16:15 - The Holes 21:44 - Stray Thoughts 23:39 - Wii Sports Classic 24:43 - Early Golf Games 25:28 - Iwata Tribute 26:44 - ESSENTIAL GAMES LIST

Our verdict: Play it

Golf is the third sports game we've played, and the first where we weren't just waiting for the clock to run out. Joe was on this episode by satellite again, and Sam was absent, so it was Mike, Sean and Joe. We're not golf people, and we liked it anyway, though we don't think you need it.

What it gets right

  • Seven things, all of them clear. You control your stance, club, swing, force and putt. You can't control the wind and the obstacles. That is the entire game, and it was oddly relaxing to watch those pieces interact: the wind is stronger on this course, so the nine iron won't do.
  • Three presses of A. One starts the backswing, one starts the forward swing, and a third lands on a white spot on the meter for contact. Early is a slice to the right, late is a hook to the left, and dead on is straight. We found that out from the manual or by curving the ball by accident while being bad at it. It gives you a way around the compass-like aiming angles, and a quick double click makes a pop-up shot. We wished baseball had gotten a meter like this.
  • Small touches in the design. The little V marks on the green are slope arrows, and we first took them for texture. Out of bounds and water hazards both cost two strokes, but water puts you near where you went in while out of bounds sends you back to hit again, so a splash can be the better outcome. The manual shows how each hole would look on a real course, which we loved.
  • It rewards keeping score. Joe's first round was around 60 over, and after six or seven hours he finished at negative two. He was writing strategy guides for the holes along the way, and we heard about a surprise eagle, a pitching wedge hit in from the overview screen. Next to Duck Hunt, where the score is a random number assigned to birds, golf is a game worth tracking.

Where it stops short

  • Eighteen holes, one course. Today that looks thin, but nobody picks it up and is good right away, so it replays well.
  • Yardage guesswork. The manual lists how far each club goes, and the on-screen distance never updates as you approach, so you subtract in your head. Opinions differed on whether the manual table should exist at all.
  • Putting from afar. Reading the slope and the power from a distance is where our scores went.

Beyond the game

Miyamoto designed it, Satoru Iwata programmed it, and Koji Kondo did the sound. Wii Sports has a Classic course that is a copy of this one. We also discussed two other Japanese computer golf games from around the same time, and a Switch tribute to Iwata that, as we described it, involved setting the clock to July 11. On the cover, we agreed that is Mario, and that he has let himself go.

The bottom line

Play it. In the Essential Games List vote, all three of us said no. Joe was first: fun, but later golf games should do the same job as well or better, and he doesn't call it essential today. Mike said it simplifies golf well but he can't promise a non-golfer will find a fundamentally good game. The third vote was also a no, since there will always be a better sports game, like the Tiger Woods ones. We still recommend it, and it's well worth a few rounds if you're curious about the NES. It just isn't a must.

Written from our conversation in this episode.

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