NEStalgia

← All episodes

NES box art for Goal!, the cover of NEStalgia episode 226

226 · Goal!

▶ Game info
VerdictSkip it
GenreSports
ReleasedOctober 1989
SeasonSeason 5
DeveloperTOSE
PublisherJaleco
June 17, 2022 · 52 min · transcript available

Goal! is a soccer game for one player against the computer, two players against each other, or two players against the computer. Gameplay is from an angled overhead point of view, with the screen scrolling to follow the action. Several game options are available, including tournament mode, world cup mode, and a goal shooting competition. 

Show Notes

Goal! Longplay

Goal! Two

Goal! (SNES)

NES Soccer Episode

Mobygames list of Soccer games

Fifa 

Winning Eleven

Winning Eleven Seven

Our verdict: Skip it

TOSE made this for Jaleco in 1989, part of Jaleco's sports series alongside Bases Loaded. It is our second soccer game after the launch-era Soccer, and a step up from that one. We admired a lot of it. It still did not win us over.

What works

  • The ball is its own thing. Soccer felt like hockey with the ball taped to your feet. Here you are corralling something. You kick exactly where you point the D-pad, and you take control of the receiver before the ball arrives. Hold B and press up or down for spin.
  • Goals feel earned. It plays like soccer on TV: low scoring, with 11 guys to get through before you can even attempt a shot.
  • More to do than expected. World Cup starts at the pool round before the bracket. Tournament mode swaps in eight American cities, and in the manual Miami is a cookie cutter of France. The shoot competition gives you five tries past two defenders and the goalie. Two players can face off or share a team.

What doesn't

  • Four directions to turn. Up on the D-pad means up the field, not up the screen, so you are always moving diagonally. In the shoot competition, turning a little to the left felt like sending the ball to the corner. It felt like it needed a joystick.
  • Where is everybody? The players all look like Rollercoaster Tycoon guests, with no numbers. After one turnover, our defenders were all sitting in the goal box. The opponent's slide kick is devastating.
  • The tackle has no button. You only slide when already lined up on the ball, and penalties (only offsides and tripping) sometimes just aren't called.
  • Every kick is the same. A long lead pass goes maybe 30 yards and stops. Holding the button should mean power.
  • Stats we couldn't feel. The ratings could have been a lie and we would never know.

Worth knowing

We split on the angled view. It looks more dynamic than Soccer's screen-by-screen camera, but with no depth it feels crooked, nothing like Marble Madness.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. Sean called it the superior soccer simulation on the NES, but not Essential worthy. Joe could not get past the four points of rotation, which fight the looser ball control. The case against it also came down to fun: a neat NES soccer game to appreciate, not one that brought joy or excitement. A fun score of 37 was handed out, out of a total that remains to be seen.

Written from our conversation in this episode.

← Casino KidGodzilla: Monster of Monsters →