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NES box art for Jeopardy Junior Edition, the cover of NEStalgia episode 228

228 · Jeopardy Junior Edition

▶ Game info
VerdictSkip it
ReleasedOctober 1989
SeasonSeason 5
DeveloperRare
PublisherGameTek
July 1, 2022 · 32 min · transcript available

A conversion of the popular TV game show for younger players ages 7 and up. Up to three players can take part in the three-round trivia contest where the answers are given and the contestants must supply the correct question.

SHOW NOTES

NES Longplay

Checkout Lane

James Holzhauer

Ken Jennings Host

Aaron Rodgers Host

Clip Show

Our verdict: Skip it

Rare made this for GameTek in 1989. It is the Jeopardy! we already played, with cartoon kids for avatars and easier questions. Mike and Sean played without Joe, and this time we skipped the gimmick of staging a match and just talked about the game. We found fair questions, a lot of spelling, and not much reason to keep playing.

What works

  • The questions are pitched well. They suit kids and teens in 1989. The Looney Tunes category doesn't ask about Bugs Bunny, but it doesn't punish you for not knowing Looney Tunes either.
  • Smart grouping. There are 348 categories in 58 fixed groups of six, so the Flintstones always show up next to the same five others. That means at most 29 unique games, which is enough for a party.
  • The big-money strategy works. Take the $500 clue in every category, hunt for the daily double, then go all in. Sean finished with $72,400 against $1,270 and $1,980.

What doesn't

  • You have to spell. There are no choices, and only the exact answer counts. Pepe Le Pew can't be Pepe, and "cashier" was wrong for the place you pay, because the game wanted the checkout counter.
  • Dollar values mean nothing. Produce was the $400 clue and the checkout counter was the $200.
  • The computers are bad. Even on hard, they let the clock run out, and their wrong answers are gibberish with spaces, semicolons and a few correct letters, like a reverse Wordle. They never topped about a thousand dollars in our games, apart from the odd daily double.
  • No payoff. Final Jeopardy ends and it is just over. There is no high score, and not even a fake prize like the pixelated car in Wheel of Fortune. The only satisfaction is beating human players.

Worth knowing

  • The avatars. Sean says none of the kids behave like human beings. They act possessed whether they get a question right or wrong, and Mike spotted one violently shaking its head, a little Exorcist-y.
  • Pop culture. Captain Power was a whole category, and we had both never heard of it.
  • More Jeopardy ahead. The 25th Anniversary Edition and Super Jeopardy are still to come, and Super Jeopardy is the last one.

The bottom line

Skip it. Nobody voted it onto the Essential Games List, and Sean said the next two Jeopardy games stand no chance either. Mike's reason: it imitates something you can do for free. People shout answers at the TV all over America, and that is more fun than playing this game.

Written from our conversation in this episode.

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