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NES box art for Win, Lose, or Draw, the cover of NEStalgia episode 294

294 · Win, Lose, or Draw

▶ Game info
October 13, 2023 · 37 min · transcript available

Win, Lose or Draw was a popular TV show requiring artistic skills and an ability to think laterally. A player on your team draws something on the big game board, and you must work out what it represents.

Our verdict: Skip it

Riedel Software Productions made this for Hi Tech Expressions in 1990, an adaptation of the TV game show where one side draws and the other guesses, Pictionary style. We all like being the drawer more than the guesser, so we wanted this to work. It mostly does, but it never explains why you would play it instead of grabbing a pad of paper.

What works

  • The guessing is forgiving. You type answers on a keyboard, and the game cuts you slack. Typing "pyramid" when the answer was "the pyramids" still got the points. Dots show how many letters the answer has, which is how a drawing we took for train tracks turned out to be just "track."
  • The puzzle code. At the end of a game you get a code, and entering it next time keeps you from seeing puzzles you have already played. Wheel of Fortune and Jeopardy, which Rare made, had nothing like it.
  • Easy drawing controls. A toggles the pen up and down, and the D-pad moves in eight directions. Not great, but usable.

What doesn't

  • The computer draws too perfectly. Every line is clean, with none of the scribbling or inside jokes you get from a person. When it gets abstract it can be poetic: an eye on a fishing rod was "eye catching."
  • The computer can't guess. It draws for you but never judges your drawings. We wanted it to try, or to pit computer against computer.
  • No undo. There is a button that erases everything you have drawn, and we hit it by accident now and then. We wanted an undo-last button instead.
  • No quick mode. Nothing like "how many can you guess in two minutes" without playing a whole show.

Worth knowing

The TV footage we watched looked like a sitcom living room, with players writing words on the board and nobody stopping them. The NES version will not let men and women share a team, and practice mode is the only way to draw without a second controller.

The developer later became Running with Scissors, the Postal company. A 2005 plug-and-play version came with a pen and tablet, and its drawing is worse than the NES.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. As a pitch it sounds better than Wheel of Fortune, but a drawing game is easy to play at home. With paper and some house rules, you will have a better time with friends than with this cartridge.

Written from our conversation in this episode.

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