NEStalgia

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NES box art for Pictionary, the cover of NEStalgia episode 344

344 · Pictionary

▶ Game info
VerdictSkip it
ReleasedJuly 1990
SeasonSeason 6
PublisherLJN
September 27, 2024 · 35 min · transcript available

Based on the board game, the object is to guess either a word or phrase based on a drawing. Each team starts on the same square on the board and the first team attempts to draw a picture based on a clue. If his team correctly guesses the clue, then this team gets to roll the dice and advance along the board. If the team fails to guess correctly, then the other team gets a chance to draw and guess. The game plays much in this way until a team reaches the final square on the board and successfully guesses the clue to win the game.

Our verdict: Skip it

Pictionary arrived on the NES in 1990, early to the party-game craze, and the question we kept coming back to was why you'd need a cartridge for something that needs only a pad of paper. All three of us were here, and Joe took on the role of defender for most of the episode. He had played it with friends in a real party setting and went in as the pro-Pictionary voice. Mike and Sean were not convinced.

What works

  • The music. Tim Follin wrote the soundtrack, and the theme that plays as the game boots is, in Joe's words, the hottest track ever to drop on the NES, guitar solo included. We all agreed it's the highlight, and it's why anyone remembers this cartridge. We joked that it's essential music in a bad game.
  • Drawing badly together. Mode two is the pen-and-paper replacement. You steer a little vehicle around the screen with tank controls, hold A to leave a trail, and fight buttons that drop circles in by accident. Nobody could draw anything. In Joe's group, nobody ever guessed a single drawing, and after about 25 minutes the teams were still on the first square. They also had a great time. The laughs come from how hard it is, though that was not intentional.
  • An unlockable. Beating the single-player run unlocks a spray can as a trophy. We thought it could have been a new drawing tool, though we'd have complained about locking it away.

What doesn't

  • Mode one isn't Pictionary. Nobody draws. You play mini games on a timer, such as Paint Invaders, box delivery, space mission and fire rescue, and each one reveals squares of a computer-drawn picture. The boxes and the fire rescue are stuck with the same three-platform simplicity, and Paint Invaders is Space Invaders with the aliens coming upward. In fire rescue, people jump from two sides of the screen at once and you can't save them all, and not saving them costs you time. Half the picture can be uncovered and still look like nothing.
  • The answer stays hidden. When you miss, the game doesn't tell you what it was.
  • Prompts are murky. Joe remembers getting prompts in the two-player mode, including "density" and "sweat box." We checked a video and couldn't find where the game gives them out, so we aren't sure of that.
  • The board does nothing. Landing on a space only gives you the next mini game. Dice and addition would do the same job.

The bottom line

Skip it. Joe voted it onto the Essential Games List, with the music and the laughs as his case, and Mike and Sean voted no, so it didn't make it. Compare it with Monopoly on PlayStation 5, where the computer handles the money, the banker and the pace and makes the game better. Here it only gives you a worse Pictionary, and we would pick pen and paper every time.

Written from our conversation in this episode.

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