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NES box art for Mad Max, the cover of NEStalgia episode 343

343 · Mad Max

▶ Game info
VerdictSkip it
ReleasedJuly 1990
SeasonSeason 6
PublisherMindscape
September 20, 2024 · 31 min · transcript available

You are Mad Max. You drive your Interceptor through the post-apocalyptic wastelands and fight bandits. The game introduction is the speech from the beginning of the movie Mad Max 2 (a.k.a The Road Warrior), telling you how the world ended and how The Road Warrior, lost everything by "the roar of an engine" and how he in the wastelands "learned to live again". The game is played in a top-down view where you move your car to attack enemy cars and pick up fuel tanks (if you run out of fuel the game is over).

Our verdict: Skip it

Mad Max came to the NES in 1990, which raised the same question we asked about Gilligan's Island: why now? Joe was out, so it was just Mike and Sean. Sean, who has seen every movie, places it between The Road Warrior and Beyond Thunderdome. We expected a throwaway tie-in and found something that feels like Mad Max, at least from the driver's seat.

What works

  • The wasteland. Driving around the open desert in a matte-black Interceptor gets the aesthetic right. It looks a little like a Hot Wheels toy, which is a compliment. Other cars hunt you, and you throw dynamite at them.
  • The arena. Once you've collected enough supplies, you buy a pass at a gas station and enter what amounts to car Thunderdome: last car standing, no weapons, trapdoors, and rivals trying to ram you off the stage. We called it a Twisted Metal relative, five or so years early.
  • Supplies. Food, water, ammo and gas all matter, so you do have to stay on top of them. Food and water are both currency, and they're interchangeable. We'd have valued the water more.
  • It tried. We expected a side-scroller with enemies vaguely like the movie cast. A car combat game was the bolder bet.

What doesn't

  • On foot, it falls apart. Getting out of the car puts you in bunker mazes that feel empty. The walk is strange: Max struts up and down the screen bow-legged and runs from side to side. Both his arms have sleeves, though the box art jacket has one. The enemies look like old-time gangsters, and it's absurdly easy.
  • The loop doesn't change. Find the maze, get the key, buy the pass, win the arena, move to the next stretch of wasteland. You do this about five times, and each new area is the same one with the buildings moved around. We would have preferred one big map to explore and backtrack through, a bit like Metroid.
  • The ending. The final boss, a Lord Humongous type in a mask, shows up out of nowhere with a crossbow you never had before. It's a shooting match where you step out of the way of the bullets. After a game all about vehicles, the Interceptor sits it out.
  • Frustrating to drive. Oil slicks and other hazards crowd the roads. The arenas are huge for no reason, and a four-player arena would have been a natural fit, but there's no multiplayer.

Beyond the game

The only other Mad Max game in the franchise is the 2015 one, developed alongside Fury Road, which Sean calls flawed but fun. He also pointed to the 16-bit game Outlander, a vehicular combat game that was pitched as Mad Max before the license fell through.

The bottom line

Skip it. We both voted no on the Essential Games List. As a movie tie-in it's pretty solid and clearly connected to the films, but there isn't a full game here, and it feels stale after one go-round. Sean's advice: skip the NES game and play the 2015 one.

Written from our conversation in this episode.

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