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NES box art for Gauntlet II, the cover of NEStalgia episode 361

361 · Gauntlet II

▶ Game info
VerdictPlay it
GenreArcade
SeasonSeason 6
PublisherMindscape
January 24, 2025 · 44 min · transcript available

Gauntlet II is very similar to its predecessor. Up to four players (a wizard, a warrior, an elf, and a valkyrie) make their way through various mazes, collect treasures and magic potions, and fend off assorted creatures and ghosts.

Our verdict: Play it

Gauntlet II is built for a crowd. The back of the box shouts "1 to 4 players," and the arcade cabinet had four joysticks for a reason. Only Mike and Sean were on this episode, and we both played alone, so we can only talk about the party side in theory. We still liked the moment-to-moment play.

What works

  • Four players on an NES. Gauntlet 1 on the NES stopped at two, and so did the home computer ports of this one. Four at once, with the Four Score or the wireless NES Satellite, brings the arcade home. Like the Simpsons beat-em-up, it plays the same alone but is more fun with friends.
  • Pick up and play. The first NES game added a story and an ending, and this one drops all that for a straight arcade port. We found that refreshing, since nobody reads the side of a cabinet to learn the rules.
  • Keys, switches and teleporters. You can ignore the enemy huts and play as a pacifist, but gates need keys and you can only carry so many keys and potions, so some boards play like puzzles.
  • Tricks with the exit. Later levels bring fake exits, exits that open and close, and moving exits.
  • The "it" enemy. Touch it and you become it: every enemy is drawn to you until you touch another player or leave the map. It turns the game into tag. Alone, it was just a scary thing to avoid.
  • The voice. "The warrior now has refractive shot." The synth voice is choppy and more novel than cool now, but we enjoyed it.
  • Shuffled levels. The first five run in order, then the rest are shuffled, and any level can be rotated or flipped. Mike's point: finish it with four friends and you are basically playing Gauntlet 3.

What doesn't

  • Health drains with time. We argued about it. It pushes you toward the exit, but in a straight arcade port it feels like a quarter-eater, and Mike would tie health to damage and give each level a separate timer.
  • Melee is invisible. Walking into enemies has no animation or sound, and some resist it and just drain you. Mostly you throw axes and arrows.
  • Classes barely differ. Two Warriors are now allowed, but we never felt much difference between characters.
  • Plain looks and thin levels. It is a screen full of sprites. Mike thinks most levels look thrown together and the game would benefit from procedural generation.

Beyond the game

Atari ran a contest for sequel ideas in 1986, then a second one for finding secret rooms, with a $5,000 savings bond as the grand prize and a T-shirt for the first 500 entries. Electronic Gaming Monthly ranked Gauntlet II the third best arcade game of all time in 1997.

The bottom line

Play it. We both left it off the Essential Games List. Mike called it party fun and not one of the great video games, and said the credit belongs to your friends more than the game. Sean said he would own it and compared it to War of the Monsters on PS2, a good game but not an essential one.

Written from our conversation in this episode.

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