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NES box art for Conan: The Mysteries of Time, the cover of NEStalgia episode 433

433 · Conan: The Mysteries of Time

▶ Game info
VerdictSkip it
GenreAction
SeasonSeason 7
PublisherMindscape
June 19, 2026 · 41 min · transcript available
About the game

Conan is a side-scrolling action video game for the Nintendo Entertainment System released in 1991. It was developed by Eastridge Technology and published by Mindscape. While it features the Conan the Barbarian character, it is an adaptation of the computer game Myth: History in the Making developed by System 3, not the 1982 film starring Arnold Schwarzenegger.

From Wikipedia: Conan: The Mysteries of Time (CC BY-SA 4.0)

Our verdict: Skip it

Conan: The Mysteries of Time opens with a manual that reads like the start of a novel and a game that tells you nothing. The story is pages long, then you press Start and are dropped straight in. The manual gives pages of dense story and a page and a half of controls, which left us with more questions than answers. Mike, Sean and Joe were all here.

What went wrong

  • It is not a Conan game. It is a reskin of Myth: History in the Making, a British home computer title on the Commodore 64 and Amiga, where a modern teenager falls through a wormhole into Greek, Norse and Egyptian mythology. That explains the Romans, Vikings and skeletons in hell, and why the manual works so hard to build the world.
  • Down is jump. Up jumps straight up, down is a longer leap in the direction you face, and you use the leap constantly, starting in stage one. A plus down also picks up an item, so one direction does two jobs. Not everyone agreed it felt worse than up to jump.
  • Pointless buttons. You keep a weapon the moment you touch it, and there are two attacks that seem to hit the same enemies. Start only starts the game. Either could have been jump.
  • Combat with no feedback. A hit sound or recoil shows up now and then, and enemies die with no sound at all other times. Your health meter melting right is the only sign you got hit. The HUD is a few unlabeled numbers.
  • Puzzles that are really guessing. The sword is a hidden drop. You cut down a skeleton, fight a devil for a single-use pitchfork, and fire it at the Cerberus-like thing, or nothing hurts it. In the desert, a woman beckoning you turns into a snake and kills you if you pass. For Medusa you must hit a statue in the background to get a mirror shield, then take her head to the Hydra. Calling these puzzles was generous.
  • Stuck in the air. Getting hit mid-jump stops it, and one pixel pits trap you while a platform sits an inch away.

What almost worked

The look. The castle with a dragon's-mouth drawbridge and some backgrounds are good, and the music is not bad, though the boat level's lightning could give you a seizure. We wanted a Contra without guns and got something stiff.

Beyond the game

One critic called it the worst NES title, another called it platforming at its worst, and GamePro gave it a perfect score for challenge, which we took as a sign something was wrong with the rating system. Conan came from 1930s pulp, got Marvel comics in the 1970s and Schwarzenegger in 1982.

The bottom line

Skip it. Joe said certainly not essential, since it feels bad to move and fight, and Sean said it may be one of the worst games he has played. All of us said no, so it earned no votes at all. We put it next to Advanced Dungeons and Dragons for the bottom of the system, and told Conan fans to read the manual and nothing else.

Written from our conversation in this episode.

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