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NES box art for Adventure Island II, the cover of NEStalgia episode 432

432 · Adventure Island II

▶ Game info
VerdictSkip it
SeasonSeason 7
PublisherHudson Soft
June 12, 2026 · 37 min · transcript available
About the game

Adventure Island II is a 1991 platform game developed by Now Production and published by Hudson Soft for the Nintendo Entertainment System. It is the sequel to Adventure Island and the second game in the series for the NES. While the first game was an adaptation of Sega's Wonder Boy, Adventure Island II is an original work, as were most of the subsequent Adventure Island games. A portable version was also released for the Game Boy in 1992, titled Takahashi Meijin no Bouken Jima II or Adventure Island outside of Japan.

From Wikipedia: Adventure Island II (CC BY-SA 4.0)

Our verdict: Skip it

The last time we recorded an Adventure Island, COVID hit and the episode went missing, so we spent the opening nervously predicting what would go wrong this week. Nothing did. Adventure Island 2 is the same run-right, eat-fruit caveman game with a bigger toolbox, and we all had a good time and still voted it down.

Why it's pleasant

  • Dinosaurs. The headline feature. The companions each change how a level plays: the red one fights and lives in lava, the blue one does not slip on ice and has a tail kick, the underwater one swims. You can bank them and bring the right one to the right island. They also soak up a hit, but unlike Yoshi, they vanish when you take it.
  • The pteranodon. It works like the Super Mario World cape. You can fly over almost any stage, though you still have to dip down for fruit.
  • An overworld and branching paths. Eight islands, short levels (none over three minutes, some under 60 seconds), and a hunger meter that keeps you moving. We joked that it is Survivor with a caveman.
  • Controls. Smooth, with a Super Mario balance of slip and weight. The slopes are the exception: we kept pressing down expecting to slide.

What keeps it in the middle

  • Master Higgins plays exactly as he did in game one. The dinosaurs are the only gameplay change, and with no mushroom to bank a hit, you are in trouble without a dinosaur.
  • The timer is the closest we have come to liking one, but it is still too generous. It stops you from standing around, though we would have made it more reckless.
  • Invisible eggs. Hidden pickups give elevators, a free dinosaur or an axe, with no clue they exist. Warps in Mario had breadcrumbs. These are only found by throwing an axe in the right spot. A Game Genie debug menu will show them, and they look like ordinary pickups.
  • Easy bosses and dull end-of-level eggs. We kept expecting dinosaurs and got 100 to 1,000 points, always the lowest on the first pick.

Worth knowing

The first Adventure Island started as a port of Sega's Wonder Boy before it diverged. A world select screen opens with right, left, right, left, A, B, A, B on the title screen. And Joe thinks he would have worn this out as a kid, the way Kirby's Dreamland was for him.

The bottom line

Skip it. All of us voted no. Joe said it feels better than it looks, and is fun, but never reaches essential. Sean called it pleasant and a sequel that improves on the original in almost every way, but did not feel engrossed. The third no came because even the original Super Mario Bros. is a more interesting platformer, with this one feeling empty by comparison. We agree it is an improvement on Adventure Island one, and fun to play.

Written from our conversation in this episode.

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