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NES box art for Zombie Nation, the cover of NEStalgia episode 431

431 · Zombie Nation

▶ Game info
VerdictSkip it
GenreSHMUP
ReleasedJanuary 1991
SeasonSeason 7
DeveloperKAZe
PublisherMeldac
June 5, 2026 · 32 min · transcript available
About the game

Zombie Nation is a 1990 shoot 'em up game developed by KAZe and published by Meldac.

From Wikipedia: Zombie Nation (video game) (CC BY-SA 4.0)

Our verdict: Skip it

A meteorite lands in the Nevada desert, turns out to be an alien called Darkseed, and zombifies the entire United States with magnetic rays. The only hope is a giant, floating, disembodied samurai head named Namakubi. We expected a beat-em-up, or something like Zombies Ate My Neighbors. We got a shmup, and the weirdest one we have played. Mike, Sean and Joe were all here.

What stands out

  • The head. You fire from your eyes across the screen and flame from your mouth downward, so you can hit what is level with you and what is below. Namakubi looks angry, freshly ripped off, with a neck and stubble. The Japanese original used a floating Tengu mask, so the head was a deliberate choice for the American release.
  • Nine heads for a life bar. Each one chomps, then turns to a skull when hit. We liked the personality, though we could not tell what takes one away, and some things drain several at once. Because you are a giant head, the hitbox is the other problem.
  • The bosses. The Statue of Liberty is first, with snake hair and a torch that fires a beam. The second boss may be Paul Bunyan, according to people online, since the manual only says "legendary figure." Then a battleship, then Darkseed himself, a gray alien lying in a black void that does not react while you shoot him. It was genuinely unsettling.
  • Falling people. Destroy buildings and screaming humans flip out and slowly drift down. Collect them to power up. We wondered who is a zombie and who is not.

What drags it down

  • Hard to read. Your shots, the enemies and the burning buildings are all the same orange and red, and everything keeps animating. It looks metal, but it is hard to play.
  • Straightforward underneath. The setting is odd but the game is not. We kept coming back to Katamari Damacy, where the play is as strange as the look. This is a shmup with new set dressing, and not an especially competent one.
  • A stage-select quirk. Pick any of the four stages and the rest play in order, looping back, and the manual implies you must beat all four before Darkseed appears.

Worth knowing

The developer, Kaze, was formed a month before the Japanese release, led by a former Namco composer, and later moved into pinball and pachinko. The Konami code refills your life bar even though this is not a Konami game. Loose carts run about $150, though the game came to Switch and PC in October 2021 with both the Japanese and American versions. We put it near Parodius and Choaniki as spiritual cousins.

The bottom line

Skip it. Joe said not essential first: not a shmup fan, too chaotic and messy, and without the floating head and the lore it would blend into the background. The next voice agreed it was the right call and said no as well, and nobody argued for it. It is unforgettable and still not good enough for the list.

Written from our conversation in this episode.

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