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NES box art for Thunderbirds, the cover of NEStalgia episode 377

377 · Thunderbirds

▶ Game info
VerdictSkip it
GenreSHMUP
SeasonSeason 6
DeveloperPack-In-Video
PublisherActivision
May 16, 2025 · 33 min · transcript available

An evil alien named Hood wants the Thunderbirds to turn over all their vehicles to him within a 60 day time period or Hood will bombard the Earth with meteors. The Thunderbirds figure he needs the 60 days to prepare to come through with his threat so they decide to go looking for places which may contain his energy sources for his power.

Our verdict: Skip it

Thunderbirds is a shoot-em-up based on a 1960s British puppet show. We didn't know the show going in. After we watched an episode, the stiff doll faces in the cutscenes made more sense. Mike, Sean and Joe were on this one. The game has a good idea buried in it, and we kept running into the screen instead.

What works

  • The 60-day clock. Every mission you attempt costs a day, and if you haven't beaten the Hood within 60 days he wins. Dying costs you a few days rather than a life, so you keep going until the days run out. We kept comparing it to XCOM's meta layer.
  • Options get their own slot. In most shmups the options are one upgrade among many. Here you collect different formations of them. It is a good start for a concept, though it never paid off for us.
  • Easy on the nerves. It never made it hard to dodge, and it reminded us of 1942.

What doesn't

  • The lava level. It's red enemies and red bullets on red lava, and one of the least legible moments we have had on the show. We wondered if we were getting older.
  • Blocks that look like scenery. In the underground mission, medium brown rock you can destroy looks like the dark brown rock you can't touch. You blow up and don't know why.
  • Five vehicles that feel like one. The jeep, the sub, the drill and the plane have different projectiles, but it's all the same auto-scrolling shooter. It seems like Gradius's power-ups were scattered across vehicles.
  • The clock never tells you anything. We wanted to know when we had passed the point of no return, or roughly how many days remained. Our idea was real days, or a Pokemon Gold and Silver day-night cycle.
  • Mission select that isn't. You pick the level, but the vehicle is already chosen for it. Mike argued it makes sense, since we play as the sons and Jeff Tracy gives the assignments.

Beyond the game

The cutscenes pan across the brothers' portraits to whoever is talking and never pan back, so it feels like there are 200 of them. The game takes place in 2060, 50 years after Street Fighter 2010. A Euro gamer article from 2011 claims Star Fox drew on the show, which we couldn't verify and chose to enjoy.

The bottom line

Skip it. All three of us left it off the Essential Games List. Mike said it is one of his lowest and he could barely stand looking at it. Joe thought unplayable was too harsh, but it will melt into the mush of lower-middle NES games. Sean said it is bad, though the show itself got him curious. Make a great game, then wrap the Thunderbirds around it, and not the other way around.

Written from our conversation in this episode.

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