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NES box art for Knight Rider, the cover of NEStalgia episode 244

244 · Knight Rider

▶ Game info
October 21, 2022 · 58 min · transcript available

Based on the television show of the same name, Michael Knight and his special talking car K.I.T.T, aka the Knight Industries Two Thousand, are contacted by Devon with another mission. A U.S. military site has been raided and the P.I.V. bomb stolen by terrorists. By following their projected route, KITT and Michael must race across the roadways of the United States.

Our verdict: Skip it

Pack-In-Video made this for Acclaim in 1989. It is a cockpit-view driving game where you play Michael Knight, chasing terrorists city to city across the country. It was a lot better than we expected: the dashboard and the driving are great. The loop is repetitive, though, and the gas rules make the supercar feel ordinary.

What works

  • The dashboard. It takes up at least a third of the screen and still works: timer, shield meter, speedometer, tachometer, fuel gauge, radar, weapons and distance to the next city. It did things we didn't know the NES could do.
  • The driving. The road moves smoothly through lots of angles. Like Mach Rider, you have to read turns early, or you spin out at top speed.
  • Every button counts. Left and right steer, up and down set speed, B jumps, A fires and Select cycles weapons.
  • The story bits. Between missions you get a briefing with a map and dialogue, then a tech screen where you pick upgrades. Start skips all of it, but it is why this feels like Knight Rider, where Back to the Future and Who Framed Roger Rabbit felt soulless.

What doesn't

  • Gas. Turbo jumps drain your tank, and so does going fast, so we ran out even without jumping. It made us reluctant to hit top speed, which should be the fun part. We joked that the makers were children of the seventies gas crisis.
  • Little reason to fight. Red cars shoot back and take several hits, and the goal is reaching the next city in time, so we often drove past them. Blowing up a blue civilian car costs only five seconds. Bosses are a helicopter, a truck and a couple of others, and you spam missiles and lasers.
  • The radar. On the ground it mostly repeats what is on screen, and it treats the blue cars as enemies.
  • Kit. We never got a handle on him as a character, and the coolest parts of the car are the dashboard.

Worth knowing

Drive mode is the same courses with the shooting stripped out. We wanted swervier courses, or a score for how you drove.

The theme song isn't in the game. The first Knight Rider game, on computers, let you get out of the car. This one doesn't, and we agreed the cockpit beats the behind-the-car view of the Japan-only TurboGrafx-16 game.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. Sean liked the game, praising the visuals and the intermissions, but said it lacks the "it factor." Joe called the presentation phenomenal and the controls impressive, but the loop was too repetitive to hold him.

Written from our conversation in this episode.

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