
245 · RoboCop
RoboCop is a side-scrolling action game that consists of six stages. These six assignments include locations at the streets of Old Detroit, city hall, a warehouse, O.C.P. headquarters, the steelworks, and the board room. RoboCop dispatches his enemies with punches and a handgun (a special issue Auto-9) that has an infinite amount of ammo. RoboCop is not invincible though, as he can only take so many hits before his power runs out.
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Show notes
- Kitt is more than a car, it’s an extension of you, Michael Knight
- NES Longplay
- Introductions
- The Movie
- Police officer Lt. Alex Murphy, shot dead on the job, then reanimated as a cyborg ROBOCOP
- There was a cartoon for kids too?
- Police officer Lt. Alex Murphy, shot dead on the job, then reanimated as a cyborg ROBOCOP
- The Movie
- Gameplay
- beat 'em up/run and gun
- Ammunition limit helps keep this varied
- No jump
- Bionic Commando, but without the explanation
- Time Limit
- You know how people complain about Open World game sidequests when the whole world is in danger? What if this time limit is the answer to that.
- Energy/Power
- Feels like they have them reversed?
- Power should be strength. Energy should be HP
- You have to collect these to stay alive
- Inventory system
- Something we wanted Contra to have
- Cutscenes
- Gorgeous sprite work with hilarious facial expressions?
- beat 'em up/run and gun
- Music
- There are only two songs in the game – a short rendition of the movie theme, and a boss tune
- Success
- The arcade game was the highest-grossing arcade game of 1988 in Hong Kong, and reached number-two on Japan's monthly Game Machine arcade charts. On home computers, the game sold over 1 million copies worldwide, and it was especially successful in the United Kingdom where it was the best-selling home computer game of the 1980s.
- Sequels and Spinoffs
- https://www.mobygames.com/game-group/robocop-games
- There are actually three separate games based on the original movie. These include an arcade game, originally developed by Data East and ported to a few computer platforms by Ocean; a different game developed specifically for European computers as well as the Game Boy, which is a loose interpretation of the arcade game; and an NES game by Sakata SAS, a team who often worked with Data East on its NES games, which was ported to the TRS-Coco.
- EGL
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