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NES box art for Ironsword: Wizards & Warriors II, the cover of NEStalgia episode 243

243 · Ironsword: Wizards & Warriors II

▶ Game info
October 14, 2022 · 59 min · transcript available

The mighty warrior Kuros has defeated the evil wizard Malkil in the previous game. However, Malkil did not perish, and has now taken the shape of the four elements: water, wind, air and fire.

Our verdict: Skip it

Rare and Zippo Games made this for Acclaim in 1989, a sequel to Wizards and Warriors with Fabio on the cover, though he isn't who we pictured under the armor. Malkiel is back as the four elementals, and you assemble the iron sword to take on the evil wizard at the peak of Ice Fire Mountain. Mike, Sean and Joe all played. It looks and sounds good, and almost everything else wore us out.

What works

  • Look and feel. The art is charming, the music is good, and it moves better than a lot of NES games, not floaty or stiff. The animal spirit guides are hilarious.
  • Upgrades you can see. You get a helmet, then horns, then a longer sword with a cooler name. He starts with no helmet, and we joked he looks like the Tin Man.
  • The inn. It acts like a shop or a bar: food, a better sword, a gambling game. It felt like a rest in a game where you are never safe, though it is out of place.

What doesn't

  • Nobody tells you anything. Each domain is a key item (a golden egg, a fly, a crown) handed to an animal spirit, then an elemental spell for the boss. The golden fly needs a water spout spell, cast from one exact spot to shoot you up through the ground. Pretty early on, a guide became the only way to find the next objective. The manual lists every item like a strategy guide with no directions.
  • It rains enemies. They respawn, the wiggling sword hides its hit box, and we needed breaks.
  • Platforming. Jumping up clouds takes pixel perfect jumps, you can't land on certain slopes, and it is hard to tell which clouds are slopes. Miss and you slide off with no control over where you end up, all while enemies keep coming.
  • Bosses and magic. The bosses are easy: find a safe spot and spam. But they need a lot of magic, which matters only for bosses, and the volcano boss took about half an hour of farming. We wanted the innkeeper to sell it, or spells that carry forward like Mega Man.

Worth knowing

Wizards and Warriors had unlimited continues. Here they are finite, and a game over sends you back to a password. The last level takes your continues away, which felt cruel.

The bottom line

Skip it. It did not make the Essential Games List. Sean came closest to defending it: cute, more holistic than Battle for Olympus, and a game he will remember, but "maybe a play it," not essential. Joe said he sort of hates it and would take Battle for Olympus any day. The line that stuck: Wizards and Warriors one wins any day of the week, even Tuesday.

Written from our conversation in this episode.

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