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NES box art for Dig Dug II: Trouble in Paradise, the cover of NEStalgia episode 242

242 · Dig Dug II: Trouble in Paradise

▶ Game info
VerdictSkip it
GenreArcade
SeasonSeason 5
DeveloperNamco
PublisherBandai
October 7, 2022 · 29 min · transcript available

It is Dig Dug's job to protect 72 different tropical islands from his arch rivals, Pooka and the fire breathing Fygar. Played from an overhead point of view.

Our verdict: Skip it

Namco made this for Bandai in 1989. Instead of digging mazes, you jackhammer fault lines to drop tiny islands, and the same enemies living on them, into the ocean. Mike and Sean played without Joe. We liked the twist, but the game never makes you use it.

What works

  • The fault lines. Every island has set fault lines and its own shape. Strike them in the right connection and a big chunk falls off for a huge bonus. You can fall off too, which is the risk and reward. The best moment is when everybody falls off and you're fine.
  • It teaches itself. Early rounds nearly spell it out, with most lines already connected. Later rounds start with none made, and you work out where the poles are.
  • Room to move. Dig Dug 1 felt more claustrophobic. Here the islands are large.

What doesn't

  • You can ignore it. No enemy is so unstoppable that you get trapped, and if you only inflate enemies you can probably get through all the rounds. It is an action game, not a puzzle game, so skill matters only for points.
  • The stun lock. Pumped enemies stay put, so you can hit everything around you and walk away. The pump is what makes it Dig Dug, but this ruins it.
  • New maps, not harder ones. We wanted a new enemy every ten rounds, one immune to inflation or one that jumps. A bonus round would help, and so would a harder mode after the last round, like Kirby's.
  • Not much staying power. Inflating alone is a few minutes. With the fault lines, Sean gave it 20 to 30 minutes.

Worth knowing

  • Level select. Press Start, Select and A together at the title screen. Any one of them also starts the game, so it may take a few tries.
  • The title. Paradise is just that every map is an island. We said Long Island isn't one.
  • Spinoffs. Dig Dug Digging Strike on the DS puts Dig Dug 2 on the top screen and Dig Dug 1 on the bottom. Neat idea, not worth paying for. We want a Dig Dug verse like Pac-Man's: one digger against four enemies.

The bottom line

Skip it. Sean voted no: he loves the idea of complete environmental destruction, but you don't need to do the most interesting thing in the game to win. Joe was out, so it had to be unanimous, and it stayed off the Essential Games List. It is still a much better spin than Dig Dug 1 with more levels, and a little more, like chained island chunks and combo animations, might have gotten it there.

Written from our conversation in this episode.

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