NEStalgia

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NES box art for Rampage, the cover of NEStalgia episode 149

149 · RAMPAGE

▶ Game info
VerdictSkip it
GenreArcade
SeasonSeason 4
DeveloperData East
PublisherData East
December 11, 2020 · 58 min · transcript available

FEELING FRUSTRATED? WANT TO CUT LOOSE? THEN GO ON A RAMPAGE!

SHOW NOTES

Rampage NES Longplay

Rampage Arcade

Rampage Atari Lynx Version

Developer Tweet

Rampage: World Tour

Rampage 2: Universal Tour

Rampage Through Time

Rampage Puzzle Attack

Rampage: Total Destruction

Rampage Movie Trailer

Spy hunter film

Tetris trilogy

War of the monsters

Godzilla: Destroy All Monsters Melee

Pacific Rim Trailer

Our verdict: Skip it

Data East made this NES port of the arcade game where you are a giant monster climbing buildings and eating people to heal while the military shoots at you. Mike, Sean and Sam played it without Joe. We found a clunky, lo-fi version of a silly idea that still scratches an itch, and other Rampage games do it better.

What works

  • Smashing is still smashing. Even in a weird lo-fi NES way, knocking down the four or five buildings on a screen is satisfying because the objective is so clear.
  • Punching from the wall. Hanging on a building, you can punch in any direction and reach nearby buildings, so the right perch takes out more than one.
  • The map. States black out on the United States map as you wreck them. We wondered if an 80s kid could sell it to their parents as an educational states game.

What doesn't

  • Clumsy climbing. The jump is a fixed arc, you have to face the building from the right side to climb, and you can't hit it from the top the way you can in other Rampage games.
  • No feedback. Damage that doesn't finish a building makes no sound, and some need two or three punches to open a hole, so it feels like nothing is happening.
  • Two monsters, no difference. It starts with two instead of three. Supposedly one is faster and the other climbs better, but it is almost imperceptible. We wanted the fire you breathe after eating TNT to be a real special move.
  • 128 levels of the same thing. Sacramento and Reno have the same buildings with different backdrops or palettes, and the Golden Gate Bridge is a small bridge over a creek.
  • No stakes. Run out of health and you shrink into a human who covers up and scoots off screen. Press B and you grow right back. Continues are unlimited, so it is closer to a toy than a game. The ending is "Congratulations" and a credit roll we figured nobody would see.

Worth knowing

The arcade game is night and day better, and this is among the bad arcade ports we have seen. It has three players at once, including Ralph the werewolf. A 2017 mini arcade machine from Basic Fun finally puts all three monsters in the NES version, but only because Ralph was hacked in.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. Sam found it cute, fun and cathartic, but said there are better versions. Sean called it the bare bones of the arcade game and pointed people to the arcade versions or War of the Monsters on the PS2. Mike would put Paperboy over Rampage in an arcade hall of fame, though in 1988 he would probably have had a ball with this port.

Written from our conversation in this episode.

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