NEStalgia

← All episodes

NES box art for Superman, the cover of NEStalgia episode 152

152 · Superman

▶ Game info
VerdictSkip it
SeasonSeason 4
DeveloperKemco
PublisherKemco*Seika
January 1, 2021 · 54 min · transcript available

WHEREVER THERE'S TROUBLE IN THE GREAT CITY OF METROPOLIS, SUPERMAN SOARS INTO ACTION. THE INCREDIBLE HERO FROM THE DOOMED PLANET FIGHTS AN NEVER-ENDING BATTLE AGAINST ALL MANNER OF EVIL MEN AND MONSTERS WHO THREATEN OUR WORLD'S SAFETY AND SECURITY.

SHOW NOTES

Chibi Superman Longplay

Superman on Atari 2600 

Superman: The Game

The good Superman 1988 game

Superman 64 (New Adventures of Superman)

Superman Returns Game

All Star Superman

Jay Falk

Zodd gets his neck snapped

Spider-Man 2

Arkham Asylum

Infamous

Superman Theme Song

Batman Theme (1989 film) - FF7 Overworld Theme

Our verdict: Skip it

Kemco made this and Kemco Seika released it in 1988, our first superhero game on the NES. Mike, Sean and Sam played without Joe. We expected a beat-em-up and got an adventure, with Clark Kent talking to people around Metropolis. It is weird, janky and not fun to play.

What works

  • A different idea. An overhead map, animated scenes and NPCs with clues, which we had not seen in many NES games yet. The clue hunt resembles Castlevania II.
  • Phone booths. You change into Superman in one instead of a smash cut. If you drop back to Clark Kent, you have to find another. We liked that touch.
  • Heat vision. A laser skips the weird punch hitbox.

What doesn't

  • Chibi Superman. Big head, little body, like a Cabbage Patch Kid or a Funko Pop, in a world with 20-foot ceilings and a phone as big as the desk. The main menu teases a really good-looking Superman, and that felt like a cheat.
  • Moon physics. Every jump is the same height, and you move at the same speed as the bullets and enemies. Landing on an enemy's head hurts you, which makes Mario stronger than Superman.
  • Punching air. The punch throws out an unseen hitbox, so you look like you are hitting thin air, and it still connects. Bullets hurt him too, though in the comics they break on his chest.
  • An energy bar for everything. It decides whether you are Superman or Clark Kent, and flight has a meter too. Flying is just a cutscene.
  • The loop. Dialogue depends on the chapter, so you talk to everyone again each time, and you are supposed to note building placards without knowing which matter. Few clues say when you have reached an important place, and the first boss was beaten by accident. Every chapter is the same hunt.

Worth knowing

  • The Statue of Freedom. A kawaii Statue of Liberty opens and ends the game, and the last word of her sentences spills into the next text box. One fan theory: she is Superman's mom, his third.
  • The ending. Zod and two other Kryptonians get sent away. We said a parallel universe, and our audio producer said the Phantom Zone.
  • The rest. Lex Luthor looks like Boss Baby, and the Superman theme song is missing.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. Sam called it weird jank that doesn't feel good to play, and Sean called it a terrible looking game with a multitude of design faults. It seems like a long game with a lot in it, but it forgot how awesome Superman is. It feels like Superman's nightmare: small, scrawny, an energy bar for everything.

Written from our conversation in this episode.

← Skate or DieXENOPHOBE →