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NES box art for Robowarrior, the cover of NEStalgia episode 150

150 · ROBOWARRIOR

▶ Game info
VerdictSkip it
SeasonSeason 4
PublisherJaleco
December 18, 2020 · 54 min · transcript available

THANK YOU FOR LISTENING TO 150+ EPISODES OF NESTALGIA

You're Zed, half man, half cyborg. The one-man battalion with a human heart and a computer's brain. 

SHOW NOTES

Robowarrior Longplay

Bomber King full Theme Song

The Bomberman connection

Blaster Master Jr.

Zed's dead baby

Tips and Tricks Magazine

Our verdict: Skip it

Hudson Soft and Aicom made this for Jaleco in 1988, and Sam joined Mike, Sean and Joe for it. In Japan it was Bomber King, with the same art for Zed as Bomberman, but here it makes no attempt to connect to Bomberman. It is a top-down, Zelda-looking game about bombing the scenery to find a key, a secret door or an exit. It feels great, but you can play it so wrong that you hate it.

What works

  • It feels good to be Zed. The controls are tight, laying bombs is satisfying, and the music was great. We think it has 27 levels, with boss fights, a water level and an underground level.
  • Power-ups with a point. The missile that clears a whole row of destructible objects was a favorite, since the bombs only hit one on each side. The flash that destroys everything on screen reminded us of Zanac.

What doesn't

  • A needle in a haystack. It starts like a maze game, but the puzzle never develops. You blow through dense forests looking for a hidden item with no clues. The first level loops until you find a chalice, and we lost 40 minutes trying to stop it. Underground, a candle lights a 5x5 grid, and when it burns out it isn't a soft lock, but it may as well be.
  • Nothing says to bomb everything. Playing for the fewest bombs, we ran out and stalled. Once we were told to spam bombs on every tree, we got more power-ups and the game got much better.
  • The battery drain. Zed runs on batteries, so health drains constantly, and the refills sit in your inventory until you use them. Learning that took a good 15 to 20 minutes, and the pressure to rush clashes with the bomb-everything style.
  • The alarm clock. At low health the music drops out for a beeping like a digital alarm clock. It was the worst.

Worth knowing

  • The manual. The backstory is more detailed than pretty much any we have read: a backstory to the backstory.
  • Level select. Up, left and select on the title screen.

The bottom line

Skip it. Nobody voted it onto the Essential Games List, and the Play it leanings were lukewarm and split. Sam said not essential but definitely play it, though the loop is confusing and not streamlined enough. Another voter said "Play it, but figure it out." Joe wasn't sure it earned even that. The last voter had fun only in moments, and asked: "Why explore if you already know where the thing is?"

Written from our conversation in this episode.

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