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NES box art for Bomberman, the cover of NEStalgia episode 155

155 · BOMBERMAN

▶ Game info
VerdictSkip it
GenreArcade
ReleasedJanuary 1989
SeasonSeason 5
DeveloperHudson Soft
PublisherHudson Soft
January 29, 2021 · 1 hr 5 min · transcript available

Bomberman was a robot in a bomb making factory who longed for his freedom. Rumors circulated that escaping to the surface would allow the robot to become human. Getting out would be the trick. Each room is inhabited by monsters that must be neutralized and the exit itself hidden underneath bricks.

SHOW NOTES

Bomberman Longplay

Bomberman Manual

Shinichi Nakamoto and his 72 hour port

List of Bomberman games

Super Bomberman 2 (The one Mike recommends)

Bomberman Act Zero Trailer (THE EDGE!!!)

Our verdict: Skip it

Hudson Soft made and published this top-down maze game, and Mike, Sean, Joe and Sam were all there for the first game of 1989. You play a bomb-making robot stuck in an underground compound at the center of the Earth. We came out lukewarm: fun for something this simple, but slow to start and too easy once you are powered up.

What works

  • Growing stronger. You begin with one bomb and a blast that covers only the four adjacent tiles. Power-ups add more bombs, longer blasts, roller skates and remote detonation, and the order you find them in changes your run.
  • The explosion sound. The pop on screen was underwhelming, but we called the sound "the best explosion sound of the NES so far."
  • Your own puzzles. Sean set one bomb to open the wall around a trapped enemy and held a second to catch it on the way out. We wished the game rewarded that, say with stacking points for multi-kills.

What doesn't

  • A slow start. One bomb, a five-second fuse and a mostly empty green maze felt "like pulling teeth." The first stages could be smaller and teach you things, like not trapping yourself with your own bomb.
  • Aimless enemies. They mostly roam at random, and the different-looking ones mostly do the same thing. Barrels do stick to one axis, but once the blocks are gone you chase the last few and hope.
  • Hunting for the door. After the enemies are dead you comb through bricks for the hidden door, and that never improves.
  • Bomber god. Flame pass and bomb pass let you walk over your own bombs and dodge the blasts, and you become "bomber god, instead of bomber man." It is goofy and entertaining, but the challenge is gone.

Worth knowing

  • Origins. It began as a BASIC tech demo for Hudson and was published as a Japanese computer game in 1983. Head of R&D Nakamoto says he ported it to the Famicom alone in 72 hours, which sounded outlandish.
  • No multiplayer. That is what made the series famous, and it is not here. Mike played Bomberman games all day beforehand and suggests Bomberman 93 on the TurboGrafx-16 as the entry point.

The bottom line

Skip it. Sean was the only vote for the Essential Games List, so it did not make it; Mike, Joe and Sam voted no. Sam called it a classic and a good time but fairly simple, and Joe said he would not seek it out. Sean loved the quickly escalating intensity and sense of power. Mike's reason: multiplayer is the future of Bomberman, this is a nice start, and the later games are the same idea with new power-ups and better graphics.

Written from our conversation in this episode.

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