NEStalgia

← All episodes

NES box art for Qix, the cover of NEStalgia episode 428

428 · Qix

▶ Game info
VerdictPlay it
GenreArcade
ReleasedJanuary 1991
SeasonSeason 7
PublisherTaito
May 15, 2026 · 43 min · transcript available
About the game

Qix is a 1981 puzzle video game developed and published by Taito for arcades. Designed by husband and wife team Randy and Sandy Pfeiffer, Qix is one of a handful of games made by Taito's American division. At the start of each level, the playing field is a large, empty rectangle, containing the Qix, an abstract stick-like entity that performs graceful but unpredictable motions within the confines of the rectangle. The objective is to draw lines that close off parts of the rectangle to fill in a set amount of the playfield.

From Wikipedia: Qix (CC BY-SA 4.0)

Our verdict: Play it

We had never heard of Qix a week before we recorded, which is a little embarrassing for a 1981 Taito arcade game with a long list of sequels and clones. Mike and Joe were on this one. The pitch is nearly nothing: you are a marker on the edge of an empty box, drawing lines to claim territory while a mass of chaotic lines tries to touch you. Our best description was an Etch A Sketch that fights back.

Why we kept playing

  • A threshold to beat. Each level asks for a percentage, 75 for example. Hug the border and you're safe but slow. Strike out into the void and you can grab 50 percent in one go, until the Qix shows up. A line you haven't closed is a target, which is why greed gets punished.
  • The Qix itself. About five lines in two colors, moving in a way that feels truly random, so you can't memorize it like a Pac-Man ghost. Joe compared it to the monster in the movie Life: something that isn't thinking the way you are and can get you at any second.
  • Scoring that argues with you. Slow drawing pays more than fast. From level three there are two Qix, and splitting them multiplies your points and ends the level. Your bonus depends on how far over the threshold you finish: exactly 75 percent earns nothing, 5 over earns 5,000 extra on a 1,000-point level. We care about scores rarely, and this is an exception.
  • Strategies. Mike started greedy, then drew big frames along the perimeter and worked inward. Joe built little skyscrapers off whatever he'd claimed. Videos showed the better way, a string of 2 to 5 percent boxes that wall the Qix into a smaller space before one huge grab. By level nine they're just faster, and we died around level five or six.

Worth knowing

  • Looks and sound. The one-pixel lines look like Microsoft Paint, and the wallpaper fills look like Mega Man backgrounds. The arcade version used solid colors, so the NES one is an upgrade. The menu music is phenomenal, and then the game is silent once you press start (the arcade is too).
  • Game Boy. That version was published by Nintendo, with link-cable co-op as Mario and Luigi. In one cutscene Mario wears a sombrero and plays a guitar, the same outfit he gets in Super Mario Odyssey.
  • The family. Randy and Sandy made it and named it from their license plate. Offspring include Volfied, Gals Panic and Qix++, which we want to track down. There is no ending: you play until you run out of lives.

The bottom line

Play it. On the Essential Games List the vote split, with only Mike and Joe voting: the first answer stopped at a definite Play it, saying the game scratches a particular itch and may not be widely beloved enough, and the second voted it on, praising a pure game with little to critique. One yes is not more than half of two voters, so it stayed off. We'd like to know where Sean would land before the Best of 91, which we noted is not until March 2028.

Written from our conversation in this episode.

← Fox's Peter Pan and the Pirates: The Revenge of Captain HookThe Untouchables →