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NES box art for The Krion Conquest, the cover of NEStalgia episode 426

426 · The Krion Conquest

▶ Game info
VerdictPlay it
ReleasedJanuary 1991
SeasonSeason 7
DeveloperVic Tokai
PublisherVic Tokai
May 1, 2026 · 51 min · transcript available
About the game

The Krion Conquest or more simply Magical Doropie (まじかるどろぴー), is a side-scrolling action-adventure video game for the Nintendo Entertainment System, developed by Vic Tokai in 1990. Later, Genki Mobile ported the game to Japanese mobile phones.

From Wikipedia: The Krion Conquest (CC BY-SA 4.0)

Our verdict: Play it

Robots invade Earth in 1999, conventional weapons do nothing, and the answer is a witch for hire who says "I am Francesca" and then explains nothing else. Mike, Sean and Joe spent the episode on the obvious point: this is a Mega Man clone, a blatant one. Francesca explodes exactly like Mega Man and her health works the same. We said we were basically playing a lawsuit. It does play differently, though.

The good ideas

  • All six spells from the start. No stage select, no boss weaknesses to look up, and no ammo meter (the Phoenix costs health). We agreed that handing over every tool and trusting you is friendlier than Mega Man's model, in theory.
  • Good teaching. An early enemy that keeps throwing projectiles pushes you to arc the bouncing ball over a wall, and it feels good even though the answer is obvious. The broom lets you be wrong about it several times before it counts.
  • Bosses with no health bar. You fight blind. The final run is a pink mech, a clone of Francesca (an idea Zelda 2 got to first), then the Cryon Empress, which we mostly saw on YouTube.

The broom problem

  • It's the game. You fire a gun, a broom appears, and it moves in whatever direction you shoot, if you're standing right. Nearly every screen has a broom puzzle and one stage is almost all broom. Sean has never wanted a shmup more.
  • Menuing. Spells are chosen from a menu, and about 80 percent of those trips are for the broom, so the action keeps stopping. We wished it had its own button, or worked like Rush's jet, where the D-pad moves you freely until you jump off.
  • Smaller things. The charge shot (before Mega Man 4) takes too long and breaks on screen changes. The shield is neat, but you get shot while charging. Freeze can't make platforms. A witch has an oxygen meter underwater.

Why it's brutal

The Japanese original, Magical Kids Doropy, is based on The Wizard of Oz and had continues and Ninja Gaiden-style cutscenes. The western version dropped the continues, checkpoints and cutscenes, gave enemies more hits, stopped refilling health between levels, and makes health pickups vanish if you scroll away. No passwords either. Joe said it was the game he died in most in months.

The bottom line

Play it, with caveats. Nobody voted it onto the Essential Games List, and we figured the witch and the broom would frustrate people even with continues. Joe leaned toward Play it and said the missing continues tip it over. Sean wouldn't go that far: it knows what it's doing but is too punishing to be playable. Mike's pitch is for Mega Man fans, who will come away appreciating Mega Man more.

Written from our conversation in this episode.

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