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NES box art for The Hunt for Red October, the cover of NEStalgia episode 424

424 · The Hunt for Red October

▶ Game info
VerdictSkip it
GenreAction
ReleasedJanuary 1991
SeasonSeason 7
DeveloperBeam Software
April 17, 2026 · 39 min · transcript available
About the game

The Hunt for Red October is a video game based on the 1990 film The Hunt for Red October. It was first released in 1991 for the Nintendo Entertainment System. Versions for the Game Boy and Super NES were subsequently released.

From Wikipedia: The Hunt for Red October (console game) (CC BY-SA 4.0)

Our verdict: Skip it

We opened 1991 with a very serious movie and a game that starts with a wall of text on a red background, which is what we signed up for. Mike, Sean and Joe spent a good chunk of the episode arguing over whether a mostly left-to-right submarine game is a shmup. Sean says yes and will keep saying it.

What works

  • The sub feels good. Movement is slow and fluid enough to read as underwater, not space. Tilting up or down changes your hitbox, which is how you thread the caves, and since a submarine has no independent turret, aiming means tilting the whole boat.
  • More buttons than a shmup needs. A fires torpedoes forward, B fires missiles upward, Select triggers the caterpillar drive, and A plus B drops decoys. Torpedoes never run out but get weaker as your ammo drops. We mostly forgot the countermeasures.
  • Armor and power. Run out of power and you only lose abilities, and you can surface and recharge if you survive the bombing runs. We learned that late.
  • It looks great. The title sequence turns a sonar sweep into the hammer and sickle, and the Paramount logo is lovingly done. The crystal caverns and stalactites look close to Super Nintendo.

What doesn't

  • It isn't fun to play. Joe said so plainly: death after death from needle-threading that is touchy on purpose and a little unbalanced. The coral reef level, with enemies on boats, planes and parachutes and no room to move, was a pain.
  • The third act. After the whole game in the sub, the last stage is a platformer where you play Marco Ramius, the Sean Connery role, disarming bombs aboard the Red October. Sean says it ruins the game, and we called the game a reverse Kid Icarus. We couldn't recall anything like it in the movie.
  • The movie barely fits. The cutscenes are long and dialogue-heavy, then you go back to fighting an armada the film never had. Who you're even playing is unclear, since Connery isn't driving.

Beyond the game

It is not the worst movie game we've played, and it didn't just borrow the title for an unrelated game. The escape-and-pursuit premise survives in dodging environmental and military threats at once. It's also our first Tom Clancy game, with Ghost Recon coming up.

The bottom line

Skip it. We all voted no on the Essential Games List: Joe because it isn't fun, Sean because the third act sinks it, and Mike because it is a good movie game but not a great video game. Sean would still recommend it if you like shmups or want to be the hunted sub. If you try it, stick to the submarine part and enjoy the title screen.

Written from our conversation in this episode.

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