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NES box art for Demon Sword, the cover of NEStalgia episode 256

256 · Demon Sword

▶ Game info
VerdictSkip it
GenreAction
ReleasedJanuary 1990
SeasonSeason 6
DeveloperTOSE
PublisherTaito
January 20, 2023 · 33 min · transcript available

In Demon Sword you play the part of the noble fighter Victar. Victar carries with him a sword which was used long ago to defeat the evil Dark Fiend who took over the land. Now he is back, and Victar must use the sword to defeat him once again. The game is an arcade style platform game. You begin with just part of the demon sword, and after defeating a large monster at the end of each level an additional section of the sword is restored.

Our verdict: Skip it

TOSE made this for Taito in 1990, and Taito took the credit: TOSE's name isn't anywhere on the box. Victar, with an A, collects broken pieces of a demon-killing sword across three worlds. It moves beautifully and has almost nothing around the movement. We spent most of the episode on tangents, much to our own amusement, and had more fun recording it than playing it.

What works

  • The movement. It is fast and fluid, with a very high diagonal jump, and you feel like an anime samurai soaring through levels. Up being jump, which we usually hate, doesn't bother us because it feels so good.
  • The growing sword. Each piece makes your sword longer, so the reach actually improves. The title-screen sword, with smaller swords branching off the sides, is straight out of a middle school study hall doodle, and it does look sweet. It is a very pretty game overall.

What doesn't

  • Movement versus level design. The levels are vast and seem to repeat, with no way to know where you are. You need a key to open a mystic gate, but the momentum makes you stop caring what is in front of you, and enemies spawn anywhere, including out of the sky. It is modern Sonic in reverse: the game probably wants you to go slower, but you are too fast to take anything in.
  • Nothing in your way. There are no platforming obstacles, you can jump past things, and most enemies die in one hit. There is no reason not to rush the boss.
  • The bosses. They have almost no AI. They swing and walk around, mostly beefier versions of the goofballs from the woods. We joked it is canon that the demon army is blind. The second boss, a wizard who keeps away from you for a ranged attack, is the exception.

Worth knowing

It plays like Taito's The Legend of Kage. The magic is the new part: protective fireballs, lightning, and a power beam that is just stronger lightning. We questioned whether that is enough of an upgrade.

Japan got the real game: six more stages, more bosses, items and spells, and extra scenes in the ending. Ours ends with Victar riding a horse into the desert and no explanation, so we decided he was going back to work at Applebee's.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. Mike went back to Legend of Kage and had a little more fun, calling this a perplexing upgrade. Joe called it very guilty of feeling unfinished. They nailed the movement and put it in the wrong game.

Written from our conversation in this episode.

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