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NES box art for Rescue: The Embassy Mission, the cover of NEStalgia episode 263

263 · Rescue: The Embassy Mission

▶ Game info
VerdictPlay it
GenreAction
ReleasedJanuary 1990
SeasonSeason 6
DeveloperKemco
PublisherKemco*Seika
March 10, 2023 · 38 min · transcript available

Terrorists have overrun an embassy and hold the people inside as hostages. You control six counter-terrorists whose mission is to eliminate the terrorists. In the first part of the game, you have to bring three men into position so they can snipe the building. The second part involves entering the building with the other three men to kill the terrorists and rescue the hostages. Depending on how well you positioned your snipers, you can use them to assist you on that mission.

Our verdict: Play it

Kemco made this for Kemco-Seika in 1990. Terrorists have overrun an embassy in Paris, and a team of six has to set up snipers, rappel in and free the hostages. Mike compared it to Rainbow Six. Sean called it a funhouse game: mini games masquerading as a tactics game. We had fun for the short time it lasts, and agreed it is not essential.

The three parts

  • Sneaking to position. Roll, run and crawl, and dive into doorways to dodge searchlights. Get caught and artillery opens up, unless you roll at the right time. It is fluid and fun, and not hard, but it would get old fast.
  • Rappelling. Tap down, then quickly up on the D-pad to kick off the wall, or you just fall and die. Button mashing without the manual cost us some men.
  • Inside the embassy. First person: turn left and right and shoot the green terrorists before they shoot you. Hostages are blue. The map with an arrow for your facing and the whole floor plan is something every other first-person game we've played should have had.

What doesn't

  • It is not really tactics. You can't choose where your men go, and placement doesn't matter. The map screen looks like a strategy game and isn't. A sniper can break a window, but the enemies inside never react.
  • The sniping barely matters. It was easy to do everything else without it, so it felt like it took up time.
  • Quick draw, politely. On lower difficulties you get a couple of seconds to shoot, but harder ones are much faster. Enemies seem unable to shoot until you turn and see them. We decided they are very polite, or your man is armored everywhere but the front.

Worth knowing

  • It is short. Rank sets the difficulty and mission sets the clock, from 20 minutes down to 10. That makes it a contender for the shortest NES game.
  • Losses stick. Lose a man and he is gone for the later parts. The snipers are Mike, Steve and Jumbo, and the infiltrators are Ron, Dick and Kemco.
  • Many names. It was Hostages in arcades and Hostage Rescue Mission on computers. It is an Infogrames game, the French company behind Alone in the Dark, which explains Paris.

The bottom line

Play it. Nobody voted it onto the Essential Games List. Joe thinks it did what it set out to do, a short run of mini games that would have been fun in 1990, like a quirky one or two sitting Steam game, but not essential even then. Sean would have bought it, and says one of its greatest sins is tricking you into thinking it is a different game. Check it out, just not as a tactics game.

Written from our conversation in this episode.

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