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NES box art for Infiltrator, the cover of NEStalgia episode 259

259 · Infiltrator

▶ Game info
VerdictSkip it
ReleasedJanuary 1990
SeasonSeason 6
PublisherMindscape
February 10, 2023 · 43 min · transcript available

JIMBO BABY!!!

Our verdict: Skip it

Eastridge Technology made this for Mindscape in 1990. The opening makes you expect Metal Gear, but it is mostly a helicopter combat flight simulator with some loose ground missions where you infiltrate bases. It never becomes a fun game.

Two different worlds

The manual and plot are cringy goofball stuff, like Dr. Seuss writing a military infiltration story. The hero is Johnny Jimbo Baby McGibbets, and the villain, the Mad Leader, is a cartoon in a hood who runs a sovereign nation. The game itself is played pretty straight.

The helicopter

  • Start is the engine. You need the manual to do anything, because Start fires up the engine and we are conditioned to think of it as pause. The game lets you steer straight into the ground without taking off.
  • The radio. You ask every aircraft for its ID before it asks you, or you guess friend or foe. There are only about 12 ID codes, six good and six bad. Learn them and the combat mostly disappears, and you are just waving at people.
  • Combat. Flares against heat-seeking missiles were new to us. But you cycle through eight options with Start and Select, and the machine gun was the only weapon that actually hit.
  • The sim fuss. You retype a GPS number from a submenu every time, and you can't get it wrong. Go too fast and the battery overheats.

The ground missions

You sneak around a compound, find a security card in the right building, then do the level's job, like blowing up missile control rooms. There is a timer and no briefing, so you search building after building and learn the layout by failing.

  • Papers. Guards ask for them and either wave you on or object, and it felt like a coin flip. A guide suggests it is random, even for the same guard. If they object, you have about a second to use sleeping gas before the alarm goes off.
  • The mine detector. One screen of minefield. Hold A with the detector out and you can't be hit. That is a reminder, not gameplay.
  • The reset button. Jimbo Baby wins by replaying missions, which anybody can do.

Worth knowing

The NES game is a sequel, since the original was never released on the NES.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. Joe called it too many ideas and not enough direction and polish. Sean found it impressive and said he will always remember how weirdly executed it was. The flight simulation is a lot to pull off on a console like this, but there is a lot of non-game around it, mostly searching dressers.

Written from our conversation in this episode.

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