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NES box art for The Last Starfighter, the cover of NEStalgia episode 322

322 · The Last Starfighter

▶ Game info
VerdictSkip it
GenreSHMUP
ReleasedJune 1990
SeasonSeason 6
PublisherMindscape
April 26, 2024 · 45 min · transcript available

The Last Starfighter is based on the 1984 movie of the same name. The hero must single-handedly pilot an extraordinarily powerful starfighter to destroy an enemy armada. The action takes place in outer space from a side-scrolling perspective where the ship always remains lined up in the middle of the screen but is able to turn forwards and backwards while accelerating and decelerating. The ship can also collapse into a slimmer configuration. Enemies come at you from all directions and in all formations. Shoot them as quickly as possible while also disabling the enemy fleet's starcruisers as best you can.

Our verdict: Skip it

We expected a meta moment: a game called The Last Starfighter, based on a movie about a kid who masters a game called The Last Starfighter. Then we learned it's a reskin of Iridium, a Commodore 64 shooter unrelated to the movie, released in 1990 for a 1984 film. Mike, Sean and Joe were on this one, and Sean found out live.

What the game is

  • Defender-style, with a twist. You fly back and forth across a small enemy base, shooting whatever is in your way, then land on the runway at the end and watch the base blow up. The movie ties amount to the box, the manual, and a 500,000 high score held by ALX.
  • Landing is a puzzle you shouldn't have to solve. The manual mentions landing without saying how. GameFAQs did: approach left to right, at the slowest speed, and tap slow down once more over the runway. Once we knew, it worked every time; before that it nearly made us quit. You also have to destroy the base's turrets before "land now" appears, and dawdle and a hit squad arrives.
  • Cheap deaths. Some things on the base are safe to fly over and others kill you, and the only clue is a drop shadow you can't read at speed. Turn around and enemies spawn right behind you.
  • The bonus round. The fuel rod chamber is two flashing squares, one saying quit and one with a number, and you press A when the number shows. We called it the worst minigame on the console.
  • Short. Fifteen levels. We were glad it didn't pad itself out, but that left us joking about paying $60 for 20 minutes.

Beyond the game

The best idea here is the small stage you circle like an X-Wing around a Star Destroyer, and Joe would love to see it lifted into a better game. The ending says "Good Zappin'" and then "turkey," which Sean was sure the movie never says. The movie's Death Blossom is missing entirely. Nick Eastridge's company programmed it alone in 6502 assembly for Mindscape on a tiny budget, which explains the bare-bones port. Two players alternate, which we joked is loyalty to there being one champion. Star Raiders 2 on Atari 8-bit computers is the game that actually uses the movie.

The bottom line

Skip it. Nobody voted it onto the Essential Games List, and that settled it. Sean liked the odd shmup structure but called this more a fun story about the movie and its YouTube clips than a great game. Joe said he hated it.

Written from our conversation in this episode.

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