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NES box art for Golgo 13: Top Secret Episode, the cover of NEStalgia episode 115

115 · GOLGO 13: TOP SECRET EPISODE

▶ Game info
VerdictPlay it
SeasonSeason 4
DeveloperVic Tokai
PublisherVic Tokai
April 17, 2020 · 1 hr 4 min · transcript available

He's Golgo 13, the legendary agent who's never failed on a mission. Now, he's facing his toughest challenge: to recover a stolen vial of "Cassandra G", the deadliest weapon in the history of biological warfare. But he can't do it without your help.

SHOW NOTES

Golgotha

Golgo 13 Intro

Golgo 13 Longplay

Golgo 13 manga

The Mafat Conspiracy Longplay

Golgo 13 Live Action Movie

Golgo 13: The Professional (‘83)

Vic Tokai

Our verdict: Play it

Vic Tokai made and published this spy game, based on a manga that not many people knew in 1988. It has seven styles of gameplay and a plot that tries to cover every base of a Cold War thriller. We admired the ambition more than the playing. It sounds awesome on paper, and then it doesn't play awesome.

What works

  • The presentation. We called the intro one of the strongest we have had on an NES game: a helicopter blows up at the Statue of Liberty, and a sniper scope slides across his eye, very anime. Cutscenes have animated mouths.
  • The scuba stage. It is more interesting than anything before it, with multiple enemies and pits that look bottomless but open another section where the secret bases are. We joked that it was a river through Berlin with sharks in it.
  • Pan and zoom. It would have been the perfect Zapper companion. It is fairer than the side-scrolling: if you hit them, you hit them, and every hit refills a lot of health. Locking on with the D-pad is fiddly, and you get hit by things off screen.

What doesn't

  • The side-scrolling stages. This is the part you play most, and it is jank. You can't choose where you shoot, you can duck but can't shoot while ducking, and crouching enemies are untouchable until they stand up. The motorcycle guys make it feel like "you're in the wrong game, buddy."
  • Guessing which buildings. Nothing says which ones you can enter. Subway stations are consistent, but some buildings look identical to ones you can't enter. Clue givers look like the bad guys, so you shoot them to find out. Still, it is nowhere near as bad as Rambo.
  • The mazes. First person, Goonies 2 style, with no landmarks. Press back and you turn around and lose your bearings. The grenades that blow up walls took a lucky button press or a video, and the full map is in the manual.
  • No save. It is long with no form of save. A much faster player's online playthrough took an hour and a half, and where we got to was not even 30 minutes in.

Worth knowing

A hotel cutscene implies a night with a contact: a few pixels move toward each other, the window darkens, and it is the next day. We called them six raunchy pixels.

Vic Tokai turned out to be a telecommunications company that dabbled in games.

The bottom line

Play it. Nobody voted it onto the Essential Games List. Joe called it a jack of all trades, master of none, with every mode at best mediocre, but a Play it because it is so interesting, and "definitely not essential." The other votes called it a fun curiosity and said the mass population of gamers doesn't need to go back to it.

Written from our conversation in this episode.

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