NEStalgia

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NES box art for Adventure Island, the cover of NEStalgia episode 113

113 · Adventure Island

▶ Game info
VerdictSkip it
SeasonSeason 4
DeveloperHudson Soft
PublisherHudson Soft
April 19, 2023 · 53 min · transcript available

It's finally here! After more than 2 years, Mike was finally able to successfully retrieve the fabled lost episode of NEStalgia. Recorded just 1 week before the pandemic was declared, this hard drive was considered lost. NOW, Patrons have exclusive access to the lost episode and a chance to hear Mike, Sean, and Joe before they lose their innocence to the global pandemic!

Our verdict: Skip it

Hudson Soft made and published this 1988 platformer, which Mike called a Super Mario Bros. knockoff in many ways: Caveman Mario crosses eight worlds of four stages each, with a boss at the end of each world. The controls get close to Mario. Then it repeats itself until the fun wears off.

What works

  • It handles like Mario. Let go of the D-pad and you slide a little, which feels natural and helps you time jumps. A standing jump is low, a running jump is high, and pressing both buttons cheats. It is heavier than Mario, with a high arc and a fast fall, so landing between two enemies is trickier.
  • Colorful and relaxed. The graphics are silly, the palette is closer to Super Mario Bros. 3 than most NES games we play, and the music is fantastic.
  • The pause sound. It feels final, like you may never start the game again. We joked that pausing should power off the system.

What doesn't

  • The meter. It acts as your life, drains slowly, and tripping over a rock takes a chunk. Only fruit refills it, and the fruit pops into view late. Everything else kills you in one hit, so the meter felt like an extra layer on a laid-back game.
  • Same boss, new head. Every fight is jump up, hit the head. Nothing before the bosses flashes when you hit it, so it is easy to throw hammers at the body for a long time. Bowser got more complicated each world. This guy never gains new powers.
  • The same level, again. Later worlds recycle exact layouts with a few more enemies. There is no sense of progress, and only the checkpoint number tells you where you are.
  • The skateboard. It gives you speed and an extra hit, but you can't stop moving. The game needed new enemies or a double jump, and we said this makes you worse at things.

Worth knowing

  • Wonder Boy. We said it is pretty much a direct port of the Sega arcade game. Hudson Soft had the rights to use the game but not the name.
  • 16-shot. The hero is based on a Hudson Soft employee who could hit the A button 16 times in a second.
  • The ending. The box says you rescue Princess Leilani, but the ending congratulates you on saving your lovely Tina. We joked that we got the wrong island.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. Joe thought early on that it would be essential, but the repetition took over. Mike's point: cut it to four worlds and it still would not add on to itself, because the first four stages could be the entire game.

Written from our conversation in this episode.

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