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NES box art for Castlequest, the cover of NEStalgia episode 215

215 · Castlequest

▶ Game info
VerdictSkip it
SeasonSeason 5
DeveloperASCII
PublisherNexoft
April 1, 2022 · 42 min · transcript available

The object of the game is to navigate through Groken Castle to rescue Princess Margarita. It is the sequel to The Castle

SHOW NOTES

Castlequest

The Castle

Prince of Persia

Our verdict: Skip it

ASCII made this for Nexoft in 1989: a puzzle platformer set inside one castle of about a hundred rooms, where you collect colored keys, open matching doors and work toward rescuing Princess Margarita. We opened by joking that the title says it all, a castle that walks off on a quest. It is really a guy in a castle looking for a princess. The puzzles show care, but the soft locks, the jump and the missing save wear you out.

What works

  • One castle, one puzzle. There are no self-contained stages. A pink key on one screen needs a blue key from another, so you build your map and remember it. The closest thing we could name was The Witness, though this is nowhere near it.
  • The puzzles get clever. Later rooms have pulleys, with blocks on weights and another block pushed the other way to spin gears. One screen can take five to ten minutes, and it felt fair. Joe liked filling gaps with blocks to push other things.

What doesn't

  • Soft locks. The restart-room button is on the other controller, and two soft locks before reading the manual soured a first playthrough. Run out of keys and you are stuck for real. We read the useless doors and lock-outs as a lack of developer care.
  • The jump. It hangs you in the air for what felt like three seconds, a Princess Peach float. That is readable for puzzles but bad for dodging enemies in narrow gaps.
  • No sense of progress. No progress bar, story beats or boss. The map is the only measure, and it feels like Raphael found blank paper and a pen.
  • No save. You get 50 lives, where versions that can save give three, so shutting off the NES means re-solving everything. It is like a 2000 piece puzzle that Amazon takes back at the end of the day.

Worth knowing

A GameFAQs strategy has you kill Raphael, trading a life for a key the game never accounted for. We called it cheesing, not cheating, but a dark mark on the developers.

Castlequest is a sequel to The Castle. We joked it was a castle builder, but the MSX game looked like the same puzzles, only worse.

The bottom line

Skip it. We called it not essential. Sean loves puzzle games, old and new, and this one exhausted him. Joe got real satisfaction from some solves, but called the soft locks pretty unforgivable, and even with only the parts he liked he would probably not have put it on the list. As we put it, it is the 1993 San Jose Sharks: moments of success, one of the worst hockey teams of all time.

Written from our conversation in this episode.

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