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NES box art for Tetris, the cover of NEStalgia episode 235

235 · Tetris

▶ Game info
August 19, 2022 · 1 hr 1 min · transcript available

This version of Tetris is one of many conversions of the famous block-stacking game, as well as the best-known (but not the only) version on Nintendo's first home console. The goal is to place pieces made up of four tiles in a ten-by-twenty well, organizing them into complete rows, which disappear. As rows are cleared, the pace of the game increases, and the game ends if the stack reaches the top of the well.

SHOW NOTES

Tetris Longplay

Tengen Tetris

Famicom Tetris (Bulletproof)

Tetris NES Commercial

Our verdict: Play it

Nintendo Research & Development 1 made this and Nintendo published it in 1989. It is the falling-block puzzle with "Soviet sensation" on the back of the box, from a Nintendo that had rejected other NES Tetrises as unlicensed. We had a good time with it, and still did not put it on the Essential Games List.

What works

  • It doesn't feel old. Tetris started in 1984, but this doesn't read as an aging port. It almost cycled back around to feeling new, like the quick, cerebral puzzles that fill mobile gaming.
  • The statistics panel. It shows how many of each piece you got. We figure it's there to call out complainers who swear they never got enough straight lines: you got 13 of those.
  • Two modes. A-type is the classic. B-type has you clear 25 lines through a mess you pick the height of, with no timer, then moves you to a harder level. It felt like cleaning up someone else's mess, and more like a designed puzzle. Sean found it intimidating. Beginners can start at level zero and experts can gamble on level 10.

What doesn't

  • Sticky blocks. Once a piece reaches a landing position, it falls and you're done. You can slide under things but not rotate under them, and a piece near the wall can't turn, where a modern game would push you out.
  • Speed. Once it's fast enough, eyes stop keeping up. Level zero or one stayed comfortable.
  • Greed. Leaving one column open for the straight piece worked maybe five percent of the time. Building a perfect stack for a big Tetris later got us killed dozens of times.

The music and the ending

The first of three tunes is the Sugar Plum Fairy arrangement, which more people hum as Tetris than as the Nutcracker.

Finish a B-type game and a parade of Nintendo characters appears, and they look off. Mario and Luigi look like curmudgeons, Mario looks kind of pissed, and Bowser stands alone with an instrument. The joke was that these are the Soviet versions.

Worth knowing

Atari's unlicensed Tengen Tetris has "liquidy" lines instead of four squares, which didn't feel like Tetris to us. It has versus and co-op modes, but Nintendo's feels closer to the Tetris we know.

The bottom line

Play it. Nobody voted it onto the Essential Games List. Sean pointed to how many Tetrises feel, look or sound better, and Joe called it an essential mobile or arcade game, not one he needs to be wired into his TV for. Without Tetris there are no variants, but being first is not the same as being best. It isn't the version you need, though you'll enjoy it.

Written from our conversation in this episode.

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