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NES box art for Bubble Bobble, the cover of NEStalgia episode 136

136 · BUBBLE BOBBLE

▶ Game info
VerdictPlay it
GenreArcade
SeasonSeason 4
DeveloperTaito
PublisherTaito
September 11, 2020 · 57 min · transcript available

Bubble Bobble is the story of two humans, Bub and Bob who wander into the mysterious cave of monsters and magically turn into dinosaurs. The only way to transform back is to reach the end of the cave...

SHOW NOTES

Bubble Bobble NES Gameplay

Update Day - Nirvana The Band The Show

Bust-A-Move

MTJ Interview

Rainbow Islands

Bubble Bobble Part 2

Bubble Symphony

Final Bubble Bobble

Our verdict: Play it

Taito made and published this in 1988, the NES version of its 1986 arcade game. You trap enemies in bubbles on a single screen, then burst them to clear the level. It is very easy to describe, we had fun with it, and nobody finished it.

What works

  • It controls well. A little floatier than Super Mario Brothers, but less janky than other arcade games we've played.
  • One move, several uses. A bubble only catches an enemy on the first shot. Once it rises, you can burst it for maybe 10 points, jump off it, or ride it to the top.
  • The enemies. They are distinct, and new ones keep arriving into the 40s and 50s. They have a Stinger-like quality, and a lot of them look like they belong in a Mega Man game.
  • Short stages. Levels run 60 seconds or less and are shaped like hearts and smiley faces. Some are real puzzles, like one maybe in the teens with the enemies inside a funnel you can't get into.

What doesn't

  • Fuzzy platform rules. You can only pass through a platform from below, and clip one on the way to another and you land on it. Joe hoped each texture had its own physics to learn, but they were just new textures.
  • One song. The only music track turned into wallpaper. It is a con, but a forgivable one.

Worth knowing

  • Level 100 is a boss. After 99 levels of the same game, a giant Baron Von Blubba sprite shows up. It is a cool reward, but your bubbles are just a gun.
  • Finish alone and it isn't over. A message says the game has not truly ended and you need to bring a friend. The workaround: start two-player, and let the second player die right away.
  • The real ending. With a friend, the brothers turn back into humans and you get a code for a harder mode with another hundred levels. Finish that with two players and the boss turns out to be the brothers' parents.
  • The creator. MTJ said in an interview that Taito's games seemed "cheap and lame" next to Namco's. He expected the game to bring in couples and double the quarters, so he built it around two-player co-op.

The bottom line

Play it. Nobody voted it onto the Essential Games List. If you're playing NES games you can't miss it, but not everyone needs to know it. Sean could only play it for so long because the idea is too simple. Joe liked it more than most of the arcade games we've played, but called it "a fun distraction" and said "it's not a must."

Written from our conversation in this episode.

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