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NES box art for Joust, the cover of NEStalgia episode 125

125 · JOUST

▶ Game info
VerdictSkip it
GenreArcade
ReleasedOctober 1988
SeasonSeason 4
PublisherHAL America
June 26, 2020 · 39 min · transcript available

Climb into a suit of armor and grab your lance--you're entering the medieval world of JOUST! Fly your faithful ostrich steed into battle against the fearless Buzzard Riders. But hold on tight--they'll knock you off your bird if they can!

SHOW NOTES

Joust NES Longplay

The Making of Joust

Joust 2: Survival of the Fittest

Cancelled Joust N64 Game

Joust Movie Details

Our verdict: Skip it

HAL Laboratory made this for HAL America in 1988, a port of the arcade game where you are a knight with a lance on a flying ostrich, bopping the heads of knights riding vultures. Balloon Fight had been on the NES for three years already, so much of the episode was comparing the two. Joust was frustrating at first and more fun once the physics made sense.

What works

  • A clear rule. Higher wins. We agreed a stab button would be worse: you flap almost constantly, and it would be hard to tell who stabbed first.
  • Momentum, once it clicks. It has a high skill ceiling and wants more precision about speed, direction and height than Balloon Fight does. Our tip: slow down and stop playing it like Balloon Fight.
  • Taking things away. In the first two levels a walkway along the bottom works like bowling bumpers, keeping you out of the lava pits at either end. By level three it is gone, and the floor is lava.
  • Eggs. Hit a vulture and it drops an egg. Grab it in time or it hatches into a new rider.

What doesn't

  • Fast and stiff. Your ostrich goes far quickly and is hard to turn once you are moving, so it can feel like being a pinball bouncing off platforms. We argued over whether "stiff" was the right word and settled on heavy momentum: as floaty as Balloon Fight, just not as effortless.
  • The pterodactyl. If a round goes on too long, it flies in from the left or right. We split on it. The manual says it is there to stop an endless loop, and the game already feels dangerous enough. On the other side, respawning is quick, extra lives come generously with score, and you can kill it. Two ways came up: move slowly away or face away and stand still, or catch it when it opens its mouth.

Worth knowing

  • Iwata. Satoru Iwata programmed this and Balloon Fight, and kept this one faithful to the arcade game instead of reusing his Balloon Fight engine.
  • The lore beats the game. The back of the box has Knights of Hyperspace playing their version of Joust. The manual names the enemies, from the least fearsome Bounder to the Shadow Lord, but in the game they differ only in aggression and jockey color.

The bottom line

Skip it. It did not make the Essential Games List. Sean voted yes, saying up front that he knew it would lose, because he enjoyed it more than Balloon Fight, which is on the list. Mike and Joe voted no. Neither dislikes it, but their reasons were repetition, a game that doesn't hold attention long enough to be a must-play, and a fast, stiff feel that never fully clicked.

Written from our conversation in this episode.

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