NEStalgia

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NES box art for Ghostbusters, the cover of NEStalgia episode 124

124 · GHOSTBUSTERS

▶ Game info
VerdictSkip it
GenreAction
ReleasedOctober 1988
SeasonSeason 4
PublisherActivision
June 19, 2020 · 1 hr 3 min · transcript available

Catch those ghosts, and confront the ominous Marshmallow Man. Use your Laser Stream Throwers, ectomobiles and lots of other ghost-catching gear. So come on. Show 'em how they do it downtown. 

SHOW NOTES

Developer Interviewer

Japanese Ending to Ghostbusters

Ghostbusters NES Longplay

THE REAL GHOSTBUSTERS - Arcade 1987

Extreme Ghostbusters

Ghostbusters - 2009 360/PS3

Ghostbusters - 2016 PS4/XBONE

Our verdict: Skip it

Bits Corporation made this for Activision in 1988, and it is not the Contra-style action game it could have been. It is a Ghostbusters business simulator: you run a franchise on a $10,000 loan, driving around Manhattan to buy gear and bust ghosts for cash. We found it strange and interesting, and not much fun.

The business half

  • Nothing explains it. You steer a Ghostbusters cursor around a grid that looks like SimCity. Joe first thought the map was the whole game and figured it was made in an hour. The manual lists controls button by button instead of scene by scene.
  • Chores. Blinking buildings have ghosts, but you start with no equipment, so you drive to the store, burn gas, forget something and go back. Run dry and the Ghostbusters push the car.
  • Thin shopping. You can carry four items, and the $100,000 sound generator only slows ghosts in one section.
  • Ghost catching. Drop your trap, line up the beam to get all four, and don't cross the streams. It is a fun little piece, though a catch can end with no money.

The Zul building

Inside, you climb 22 flights of stairs, holding a direction while mashing A for every step. That needs a turbo button, and the ghosts drift at random, so over 22 floors they will get you. Sean cheated to get to the last area.

The finale is a slow shooter against a final boss and two dogs, with Stay Puft crawling up a building on a second screen. He looks like the character, but the boss and dogs don't animate. Then comes the infamous ending: white text on black, misspelled, calling it a great game that proved the justice of our culture. We asked if all ghosts are communists.

Worth knowing

  • Deadline advice. David Crane made the PC version this is based on. His tip for tight deadlines: finish a complete game as quickly as possible, even if the fun part is a placeholder. We joked that was this project's timeline.
  • The music. The theme plays from start to finish and becomes "the swan song of your sanity." Pausing at the start of a note gives about a 50-50 chance it holds as a screech.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. Joe said the stream mechanic could work with extensive tweaking, but nothing else was particularly fun. Mike thinks a Castlevania-style platformer, starting at the New York Public Library, would have been more appreciated. Sean called it 100% not essential, yet more fun to talk about than a lot of recent games.

Written from our conversation in this episode.

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