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NES box art for The Three Stooges, the cover of NEStalgia episode 231

231 · The Three Stooges

▶ Game info
VerdictSkip it
GenreAction
ReleasedOctober 1989
SeasonSeason 5
DeveloperBeam Software
PublisherActivision
July 22, 2022 · 36 min · transcript available

Stars of television and cinema, and now stars of their own video game. Join Moe, Larry & Curly (in no particular order) who must collect $5000 to try and save an orphanage and the young children who live there from the evil banker, all while keeping pie out of their face. Featuring platform level designs based on classic Stooge scenes from their many TV episodes and movies and level objectives re-living many of their antics plus original Stooge voices and Stooge trivia.

Show Notes

Longplay

GBA Version

Cancelled GB Version

PSX Version

Wario Ware

Defender of the Crown Opening

Our verdict: Skip it

Beam Software made this for Activision in 1989, a port of a computer game (the Amiga one, we think). It is Mario Party and WarioWare with Moe, Larry and Curly. Mike and Sean played without Joe, knowing almost nothing about the Stooges. It opens on a Ghostbusters 2 title before the Stooges show up, which we took for the first fourth-wall break on the NES.

The setup

The Stooges have 30 in-game days to earn $5,000 and buy an orphanage back from Mr. Money. We kept insisting it was really just rent. Each day you stop a wheel on a job or an event. It is win or lose, with no in-between endings.

What works

  • The soup minigame. Curly eats crackers before the clams close on them. It is instantly clear what to do, and when a clam gets a cracker he shrieks, maybe the noisiest sound we have heard on the NES.
  • Practical jobs. Waiter and doctor make sense as ways to earn money. As a doctor you follow a real doctor and collect red crosses.
  • Slapping the Stooges. One space lets you beat up your co-stooges to change the wheel speed. That felt true to the spirit of the thing.

What doesn't

  • The trivia. Only super fans should own this. With three answers, guessing earns something, but it asks what year Curly joined (1936 or 1942).
  • The boxing job. Larry runs an obstacle course to a radio shop so Curly can hear "Pop Goes the Weasel" while Curly survives six rounds against Killer Kilduff. It should have been a simple Punch-Out style game.
  • The pie game. You control all three Stooges in a row, with different inputs for who picks up and who throws. We split on the controls: "elegant in one way and then really fumbly in another."
  • Mousetraps. Each costs a finger, and around four the game ends no matter how many days are left. The board does not change when you hit one, so you can land on them again and again.

Not enough game

There are really only 10 different events across 30 days, so you see each about three times, or seven if the wheel is unkind. The first Mario Party had around 50 minigames and WarioWare has 100-plus. One full playthrough was enough for us.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. Joe was absent, and we agreed it is not essential. Not knowing the Stooges hurts, but we have not known plenty of licenses and they did not ruin those games. A game should not be fun only because you know the franchise. It also kept coming back later: the same game came out on Game Boy Advance and PlayStation in 2002.

Written from our conversation in this episode.

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