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NES box art for Twin Eagle, the cover of NEStalgia episode 232

232 · Twin Eagle

▶ Game info
VerdictSkip it
GenreSHMUP
ReleasedOctober 1989
SeasonSeason 5
DeveloperSETA
PublisherRomstar
July 29, 2022 · 31 min · transcript available

Twin Eagle is a vertically scrolling arcade style shooter. You control a helicopter, and need to earn points by shooting or bombing the various (and numerous!) enemies you'll encounter. Planes, helicopters, tanks, anti-aircraft guns, foot soldiers, and more will all be trying to bring your mission to an abrupt end!

SHOW NOTES

Longplay

Australia Version

Arcade Game

The Rescue Mission

Digitized Photos

Our verdict: Skip it

SETA made this for Romstar in 1989, a vertical helicopter shmup about avenging Joe's brother. Mike and Sean played it without Joe, who was grieving, no doubt. It is slow, readable and forgiving, and we debated the plot a lot. We had a good time and still called it forgettable.

What works

  • No enemy collisions. Nothing on screen can crash into your helicopter. Planes are above you and tanks are below, so for once a top-down game admits not everyone is on the same Z axis.
  • Bullets you can see. Enemy bullets are red and yellow flickering balls instead of tiny white pixels. We called accessibility the best point of the game.
  • Bombs that erase bullets. A bomb destroys every enemy and every enemy bullet on screen, a last-second escape from an inescapable moment.
  • Forgiving power-ups. Collect the same one three times to reach level three. Grab a different type at level three and you keep level three instead of being reset. Crash and you drop to base level. It is still hard, but less punishing than the genre.

What doesn't

  • It doesn't feel like a helicopter. It is hard to circle around, and the speed power-up just makes it twitchier. Swap the sprite for anything and it plays like any vertical shooter.
  • Repeating enemies, no bosses. The power-ups are nothing to write home about. Each level ends in a hyperspeed stretch where everything scrolls faster but you don't. Survive and the level is over. The back of the box says "most challenging", and we have played harder.

The plot

The manual says to avenge Joe's brother, which the box never mentions. The mission map shows how close you are to a castle, which is just points and dressing.

The castle doesn't fight back. Then white text on black says you beat the evil monster sent to destroy the earth, a plot that was never set up. We speculated the castle was the monster.

Worth knowing

  • Australia. Home Entertainment Supplies released it there unlicensed. It went to court with Nintendo, which came up with a way to lock out unlicensed cartridges on newer NESs.
  • The arcade sequel. Twin Eagle 2: The Rescue Mission rotates 360 degrees and lets you destroy buildings and towers. We liked the destructible idea but not the look.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. It is far from the worst shmup on this system, confidently upper middle, but that doesn't go far on the list. Our bar was Life Force, where you feel you own the ship. Sean said most shmups are a few sliders, then you press execute and a game pops out, and he will forget this one unless we are talking about Joe's brother.

Written from our conversation in this episode.

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