NEStalgia

← All episodes

NES box art for Stealth ATF, the cover of NEStalgia episode 230

230 · Stealth ATF

▶ Game info
VerdictSkip it
GenreShooter
ReleasedOctober 1989
SeasonSeason 5
DeveloperImagineering
PublisherActivision
July 15, 2022 · 41 min · transcript available

Stealth ATF is a flight simulator in which you pilot a F-117A, a.k.a. Nighthawk in several missions.

In every mission's beginning and ending the player has to take off and land the plane respectively, from a side view. Failing to land after completing the target objectives means failing to succeed in mission and thus having to replay it.

Show Notes

Longplay

Lockheed F-117 Nighthawk

F-35

Top Gun Gameplay

Imagineering

Disney Imagineering

Our verdict: Skip it

Stealth ATF puts you in a Lockheed F-117 Nighthawk, the plane from every 90s military poster, and tries to make a flight simulator on a console that could barely draw a horizon. Mike and Sean flew this one while Joe, the cold open insisted, was just in stealth mode. It is Imagineering's first NES game, published by Activision, and it is more ambitious than playable.

What works

  • Three games in one. Every mission is a takeoff, a dogfight and a landing, each with its own controls. Taking off is nearly impossible to fail: hold A to rev the engine and pull down on an inverted D-pad.
  • The lock-on missiles. A square appears around the enemy, the missile arcs away, and after an awkward pause it blows up. We kept coming back for that moment.
  • Night missions. The cockpit and the planes look different against the dark. It is mostly cosmetic and still a plus.
  • Fun in spite of itself. Once the odd rules of the world click, the dogfights are enjoyable, and what it pulls off on this hardware is impressive.

What doesn't

  • A world with no ground. The screen is a flat horizon and tiny dots. Nothing tells you how high you are except the altitude number, so 50,000 feet looks like 10,000. Enemies wrap around the edge and seem to teleport, as if we were flying around the inside of a cylinder.
  • Jerky motion. Where Top Gun was smooth, a light tap on the D-pad swings the horizon about 15 degrees, and planes flip past at 10 to 15 frames a second.
  • No throttle in a dogfight. Both face buttons are taken by the gun and the missiles, so you cannot slow down or speed up, and the only way to get anyone back in view is a front flip or a back flip.
  • No sense of being hit. Damage is a different beep and a meter to glance at.
  • The landing is a solved puzzle you have to fail your way into. Once you know the throttle, nose and speed, you never crash again. Learning it costs crashes, and each one sends you back to the start of the mission and about seven minutes of dogfighting.

Worth knowing

The stealth mode, the feature in the title, is one press of Start per mission and then missiles stop locking on. We called it a get-out-of-jail-free card, and it is easy to play the first level without knowing it exists. The real plane is stealthy by design anyway. The cacti swell as you fly low, which gave us a theory about Cactor's planet. And Imagineering's next games, Ghostbusters II and A Boy and His Blob, have nothing to do with planes, so all this engine work goes unused.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. Sean's pitch for the curious is a good one: if you like primitive flight sims, blowing things up and crashing while trying to land, give it a shot. We would not send anyone looking for it in 2022. It is a unique idea that does not fully deliver.

Written from our conversation in this episode.

← Romance of the Three KingdomsThe Three Stooges →