NEStalgia

← All episodes

NES box art for Super Pitfall, the cover of NEStalgia episode 85

085 · SUPER PITFALL

▶ Game info
VerdictSkip it
SeasonSeason 3
DeveloperMicronics
PublisherActivision
September 13, 2019 · 52 min · transcript available

Pitfall Harry returns to adventuring! Harry’s mission: to recover the famed Raj Diamond, and also to rescue his niece Rhonda and loyal lion sidekick, Quickclaw. FOR MORE NESTALGIA as well as show notes and links check out www.NEStalgiacast.com

Our verdict: Skip it

Super Pitfall was made by Micronics and published by Activision, and it has almost nothing to do with the Atari original beyond the name. David Crane had no hand in it. You hunt a cave in the Andes for a diamond, your niece and your pet lion, Quickclaw. We liked the first Pitfall. We came out of this one calling it a nightmare.

What little works

  • An open cave. More than 270 screens and no hand-holding is a good idea on paper, and Metroid shows getting lost can be fun. Here it isn't.
  • Variable jump height. Tap A for a hop, hold it for a leap. It was the one thing we credited, and it made the other controls look worse.

What falls apart

  • The first ladder is a trap. It drops you into a pit with a bat, so the opening lesson is "don't trust ladders" in a game made of ladders.
  • You can't see what you need. Keys, doors, ammo and warps have no sprite until you jump and touch them. Enemies pop in and vanish when you step back, and ropes phase in and out of existence.
  • Falling is a bathroom break. You can't steer once you drop, so a long fall means watching platforms you can't land on go past.
  • The gun does nothing. Twenty bullets, bats that take three shots, and spiders the bullet sails past. We stopped shooting and walked the other way.
  • Required secret warps. One is a bird that looks like every other lethal bird. You have to run into it to get back to parts of the cave you fell out of, and nothing explains that.
  • The ending. The ceiling falls on you with no hint. Finish, and you get a second cave with the same items moved around. Joe's comparison was solving a jigsaw, then being handed the same picture with new cuts.

Beyond the game

An AGDQ run beat it in seven minutes by grabbing the niece, then dying three times on purpose and waiting at the title screen. The better find was NES Rocks' Super Pitfall 30th Anniversary Edition, released September 5, 2016: new graphics and music, a steerable jump, warps that are doors, a first ladder that no longer kills you, English and Portuguese text, and a seamless save. In 1987 Computer Gaming World called the game a Super Mario Bros. rehash anyone could play asleep, and we agreed with the second half. A Super Pitfall 2 was planned and canceled.

The bottom line

Skip it. All four of us voted no. Sean called it a great example of how not to design a video game, so look it up if that sounds educational. Joe compared it to a dream where you can't run, can't jump and the ceiling is falling. We named it our second fever dream game, after Burger Time, though we noted it is at least a game, unlike Stack-Up.

Written from our conversation in this episode.

← STAR FORCETOP GUN →