
087 · SIDE POCKET
Chalk up your favorite cue stick and challenge your friends to the ultimate game of skill... pool! It takes a pretty cool dude to sink the tough shots on this pool table. FOR MORE NESTALGIA as well as show notes and links check out www.NEStalgiacast.com
Show notes
- Introductions
- Some Recent Mail
- Chris Logel - I can only get to the final battle with Jaws using my rapid fire controller. The final battle is the most frustrating and I have never managed to complete it. #Jaws #NES @EspositoFilm
- Chris Stenshoel - Karate Kid is brutally frustrating. Jaws and Goonies are still fun to play, but that might be because I had them both as a kid.
- Darren on Zanac - I know they’re not exactly sequels but essentially they are. Gun-nac for the NES is far and away my favorite shooter on the nes. And Space Megaforce is my favorite SNES shooter. Both are updated versions of Zanac. I wish they got a shout out on the show.
- Jesse Waldack - it was joked about DK being in Punch Out and relegated to a spectator, but it was never brought up that he IS the final boss in the Wii version of the game.
- Development
- Data East
- First on Arcade in 1986, ported a year later just a month after Lunar Pool
- First Impressions
- I can’t believe in just one month a new billiard game has completely dethroned the only other billiards game available for the system.
- Tales from the Manual
- “English”
- A whole diagram on how to hit a cue ball and how to use a cushion
- Objective
- It’s billiards
- Gameplay
- Training
- Practice different kind of shots
- Even has video replay to show you how to do it
- Controls
- Let’s compare to Lunar Pool
- Pocket Game
- The story mode, compete for the World Championship
- Each course increases the amount of balls and the score required
- 2 Player 9-Ball
- Players play in rotation, the first player to shoot in the 9 ball wins
- Where was this mode for 1-player
- Training
- Sequels and Spinoffs
- Side Pocket for Game Boy
- featuring a smaller playing field (to compensate with Game Boy's screen), simplified physics and a different screen layout.
- One unique addition to the Game Boy version is the ability to play single-player nine-ball mode, while in other versions this mode is limited only to two players.
- Side Pocket for Super Nintendo
- This version features a completely different contents compared to the original, including revamped graphics, new smooth jazz-oriented soundtrack, new sound effects and photo-realistic background sceneries during gameplay. The main game modes remain identical to the original, with several alteration on the Pocket Game mode. This mode now features 5 levels represented as "cities" (Los Angeles, San Francisco, Las Vegas, New York, and Atlantic City) and the player starts with 8 lives. In addition, a new "trick shot" mode is featured, in which the player can try one of the 19 trick shot levels, each with increasing difficulty.
- Pocket Gal
- arcade adaptation of the NES version of Side Pocket released exclusively for Japan in 1987
- Pocket Gal II
- English version of Pocket Gal
- Super Pool III (Also Pocket Gal)
- which removes the stripping
- Pocket Gal Deluxe
- Released in 1992 it is what the SNES version is based off of
- Side Pocket 2
- Also known as Minnesota Fats: Pool Legend on the Genesis
- Side Pocket 2 expands greatly upon the original game by adding various pool games (including eight-ball, straight pool, and one-pocket) and the ability to play against AI-controlled players.
- Side Pocket 3
- Japan only for Sega Saturn and PSX
- Unlike the prior installments in the Side Pocket series, Side Pocket 3 renders the pool room environment with 3D polygons. In spite of this, the table can still be viewed in a traditional, top-down fashion.
- Side Pocket for Game Boy
- EGL (Mike, Sean, Joe, Sam)
