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NES box art for Arch Rivals, the cover of NEStalgia episode 390

390 · Arch Rivals

▶ Game info
VerdictPlay it
GenreSports
SeasonSeason 6
DeveloperRare
August 15, 2025 · 44 min · transcript available

Arch Rivals is a 2-on-2 basketball game that stands out from the crowd for its "no rules" approach. Fouling out other players is more than accepted, it's encouraged. Choose from twelve different teams and eight players, each with their own traits and personalities.

Our verdict: Play it

Arch Rivals is Midway's two-on-two arcade basketball game, out in arcades in 1989 and on the NES in November 1990. Punching, tackling and bumping the ref are all legal, and it works as a prototype for NBA Jam. Only Mike and Sean were on this one. We had a good time with it and still don't think you need to seek it out. Our verdict is Skip it.

What works

  • The comedy. Nobody is hitting anyone Street Fighter hard. It's a pratfall routine: you poke a guy, he drops the ball, the tiny ref is in the way. Every basket triggers a short cutaway (a cheerleader, a yelling coach, a crowd that doesn't seem very into it), and the ball bounces out of the rim in extravagant ways.
  • Dunks that leave a mark. Shatter the backboard and it stays shattered, which we preferred, the way a Rampage building stays down.
  • Chaos you can read. Fans throw soda cans, but you can see where the debris lands and walk around it. The ref is a real obstacle you can trip over, and he enforces the one rule: a shot clock that drops to 10 seconds if you stall.
  • Simple defense. After a pile of NES basketball games where we never learned what the steal button did, walking up and punching the guy was a relief.
  • A good pace. Four three-minute quarters by default, and overtime on a tie.

What doesn't

  • The scrolling court. Mike felt the other two players kept vanishing off screen, and that a tighter view would have made for a faster, more aggressive game. Sean thought this was already as zoomed out as basketball should go.
  • Punching air. A lot of the time we swung and hoped. A miss locks you in place for a beat, and we never once grabbed a rebound ourselves, which made us suspect a bug.
  • Eight players who play alike. Tyrone, Vinny, Lewis, Mohawk, Hammer and the rest have manual bios that hint at different skills, but we couldn't feel any difference.
  • It plays its hand early. Within a couple of minutes you've seen the tricks. The halftime report mostly repeats the controls, which felt like a missed chance for jokes.
  • Better with a friend. Against the computer it isn't as fun. A person is more likely to mess up as much as you do, and that's half the fun.

Beyond the game

The sneaker billboards are British Knights, a Brooklyn brand that signed hip-hop endorsers, including Cool Moe Dee and MC Hammer. Tyrone later turned up in the Power Team cartoon segments of Video Power, next to Bigfoot the monster truck. This was only Midway's second basketball game, after 1974's TV Basketball.

The bottom line

Skip it. Neither Mike nor Sean voted it onto the Essential Games List. Sean called it the best 8-bit basketball game we've played, and Mike enjoyed nearly everything about it. But it isn't full enough, and it doesn't have the depth of Tecmo Bowl, which we did vote Essential. Fun as a party game, and one you can pass on.

Written from our conversation in this episode.

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