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NES box art for Super Team Games, the cover of NEStalgia episode 140

140 · SUPER TEAM GAMES

▶ Game info
VerdictSkip it
GenreSports
SeasonSeason 4
PublisherNintendo
October 9, 2020 · 47 min · transcript available

Super Team Games is a side scrolling game where two players compete in races on an obstacle course. The game utilizes the Nintendo Power Pad; to control your on screen character you will need to run in place on the Power Pad to make your character run, and actually jump to make him jump.

SHOW NOTES

Super Team Games Longplay

PowerPad Commercial

Tony Hawk Shred

Wii Fit

NES DDR Might Exist?

Eyetoy Demo

Nintendo Power #3

Active Life (Spiritual Successor on Wii)

Our verdict: Skip it

Human Entertainment made this for Nintendo in 1988, a Power Pad game set at a camp where every event comes down to running in place. It looks good, but we found it too repetitive.

What works

  • It looks good. The characters have round heads and glossy hair, which gives them a pseudo-16-bit feel, and the clean backgrounds make them stick out. Samus and Simon from Castlevania don't pop like this.
  • Camp instead of the Olympics. That is a bit more down to earth, until you get in the giant crab and walk sideways down the course.
  • The tug of war rule. The manual says that after 30 seconds, whoever has more real estate wins. Someone called it "probably the greatest solution to tug of war ever," and we wished more events worked that way. That led us to a marathon judged by how far you get in three hours.

What doesn't

  • Window dressing. The crab walk has you face the pad from the side with a longer stride, a cool idea. But the log hop and the water crossing, which is swimming, use the same motion as running, so only the picture changes.
  • Long and samey. The super obstacle course combines A and B and is the first option, so you start with the entire 12 minute course. An emulator run, with fingers standing in for feet, took about four and a half minutes.
  • Skateboarding. It is a change of pace, but it is just two lanes: step left, step right.
  • Everything up front. It shows you all it has right away, then repeats the same music, inputs and view. We thought it felt finished and shipped without being tested.

Worth knowing

  • Six players. Six can play with no adapter, where four on an NES takes the Four Score. Tug of war splits you into two teams, and with six, everyone is crowded onto positions one through twelve, two each.
  • The pad itself. It used to be the Family Fun Fitness Pad, so every game is running in place. We would only want another one if it were Twister. We pitched an eight-bit dance-music game, a retro DDR.
  • The Wii sequel. In 2007 Namco Bandai announced a Power Pad return on the Wii as a mat controller. It got one game, Active Life Outdoor Challenge.

The bottom line

Skip it. Nobody argued for the Essential Games List: Sean said it had no chance, and Joe said it did nothing to change his view that the Power Pad won't get a good game, because it is too repetitive. Sean figured kids got it for Christmas, and by January 15th it was never touched again.

Written from our conversation in this episode.

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