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NES box art for Super Mario Bros. 2, the cover of NEStalgia episode 133

133 · SUPER MARIO BROS. 2

▶ Game info
August 21, 2020 · 1 hr 15 min · transcript available

This time it's a fierce action-packed battle to free the land of Subcon from the curse of the evil Wart. It's up to you, along with Mario, Luigi, Toad and the Princess, to fight your way through bizarre multi-level worlds and find him! This time you've got a brand new kind of power - plucking power - and now anything you find can be a weapon. But beware! You've never seen creatures like these! Shyguys and Tweeters! Ninji and Beezos! And you've never had an adventure like this! Only cunning and speed can save you now...

SHOW NOTES

Super Mario Bros. 2 Gameplay

Doki Doki Panic

Super Mario Bros. 2 Japan

Super Mario All-Stars (SMB2)

BS Super Mario USA Power Challenge

Super Mario Advance

Super Mario Bros. Super Show (Mouser Clip)

The Story of Super Mario Bros. 2

Our verdict: Essential

This is not the Super Mario Bros. 2 Japan got, which is a harder Super Mario Bros. 1. Ours is Doki Doki Panic in a Mario coat of paint, known in Japan as Super Mario USA. Sam was back, so all four of us were here, and the question was whether a sequel that barely resembles its predecessor can still be great. It can.

What makes it essential

  • It starts over. You fall out of a door in the sky and drop straight down. Pits are no longer just pits, and the game scrolls up and down as well as sideways.
  • Four characters, no wrong pick. Mario jumps farthest, Luigi jumps high but slides, Peach floats, Toad is quickest. Sam stuck with Peach to cover for his platforming, and we split on whether Luigi or Mario was the better pick. No level punishes a choice.
  • Levels you think about. The screen scrolls like Mega Man's, so you see every enemy before you reach it and can plan. Digging down through sand around Shy Guys became a routing puzzle.
  • It hides lessons in plain sight. Birdo's eggs are more than ammo, you can ride one across a level. The birds in World 5 are your way back when the path ends in nothing.
  • Movement without momentum. You stop on a dime, and the jump still feels right.
  • A fairer game over. Two continues, no score, and a coin bonus game that tempts you into farming extra lives.
  • The music. Better than Super Mario Bros. 1, we agreed: less iconic, more energetic.

What works against it

  • Secrets with no clues. Warp zones need a specific vase in a specific level, and nobody could work out how the Dark Realm mushrooms were placed.
  • Some sag. Mike thought the middle worlds were less exciting than the opening and the end.
  • It is a transplant. Wart appears out of nowhere, and you can only hit him while he fires.
  • It is a haunted house. The masks chasing you when you hold the key, and the eagle head you enter for the exit that turns into the last boss, are unsettling.

Beyond the game

Miyamoto's team first prototyped a co-op Mario and Luigi game about lifting and throwing each other, which became picking up vegetables instead. Nintendo of America pushed for the Mario version. It sold over 7 million copies and earned the best Nintendo Power scores of any Mario game so far: three perfect fives and a 4.0.

The bottom line

Essential. We voted under the majority rule, where three votes are needed, and it got all four. Sam went first and said it plays perfectly even if it is not what you expect. Joe had dismissed it as a kid because he wanted Super Mario Bros. 3, and now put it in the S tier. Sean teased us with last week's Spy vs. Spy, then voted yes. Mike prefers it to Super Mario Bros. 1. Nintendo R&D4 now has three games, and all three are essential.

Written from our conversation in this episode.

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