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NES box art for Mickey Mousecapade, the cover of NEStalgia episode 127

127 · MICKEY MOUSECAPADE

▶ Game info
VerdictSkip it
ReleasedOctober 1988
SeasonSeason 4
DeveloperHudson Soft
PublisherCapcom
July 10, 2020 · 46 min · transcript available

One of Mickey's friends is in trouble, and Mickey and Minnie Mouse are on a rescue mission! Mickey Mousecapade is an action platform game. In order to reach your goal (and find out which of Mickey's friends is in trouble), you'll need to jump and climb your way through various levels which take place in different locations (including a fun house, a treacherous sea side, a pirate ship, and a castle).

SHOW NOTES

Mickey Mousecapade NES LongPlay

Famicom Version

IGN rates it 89th Best NES Game

Hidden Mickey on the cart

Bugs Bunny or Mickey Mouse or Garfield or Ghostbusters?

Our verdict: Skip it

Hudson Soft made this for Capcom in 1988, the start of Capcom and Disney's video game romance. Mickey and Minnie cross four or five stages, throwing shooting stars at Disney enemies to rescue Alice from Alice in Wonderland. It applies some lessons from good platformers correctly, but stumbles on execution.

Two mice, one controller

  • Steering both at once. Sean's first thought was Ice Climbers, only less intuitive.
  • Minnie takes no hits, but falling kills you. Enemies pass through her, yet if she drops into a pit it is game over for both. At a glance the two are easy to confuse.
  • The ladder trick. Leave Minnie up a ladder and she can't be hit, so Mickey can step aside below and fire away at the first boss. We doubt anyone intended that.
  • On purpose, sometimes. In the castle, both mice have to land on each ledge or you go back and do it again as a team.

What doesn't work

  • Placement. In the ocean stage, waves come back to back and the jump only allows close to frame-perfect inputs, so we damage-rolled through. Going slowly showed the enemies were hand placed, which is worse.
  • Bosses. They shoot faster than Mickey can, a fight can run five minutes, and the alligator's barrage seemed to leave no way to avoid hits.
  • The shooting star. It is your only weapon, yet you have to find it in a treasure chest first. Miss that door and you can walk to the first boss unarmed. The manual is half a strategy guide for level one.
  • Enemies. We could barely find one to like. Chandeliers are the worst: one fell on us, and another we jumped into without knowing it was an enemy.
  • The music. Sean hated that it just kept repeating.

What works

Each stage plays differently: a house maze, a more standard platformer, then a wood maze. Holding the jump longer goes higher, which is great.

Worth knowing

  • The Famicom version. It has Alice in Wonderland enemies: the Cheshire Cat instead of the Donald Duck witch, and the Queen of Hearts instead of Maleficent. In the American version, Peter Pan's crocodile is on the box but Captain Hook is not in the game.
  • A hidden Mickey. Open the cartridge and Mickey Mouse ears are soldered onto the circuit board.
  • The mix-up. The first two Mickey Mouse Game Boy games reached North America as Bugs Bunny's Crazy Castle games, and the fourth as The Real Ghostbusters.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. Joe called the unintentional parts of the design the worst offense, because they make it frustrating. IGN put it 86th on its list of the 100 greatest NES games, and we would not put it on ours, let alone that high.

Written from our conversation in this episode.

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