NEStalgia

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NES box art for Millipede, the cover of NEStalgia episode 128

128 · MILLIPEDE

▶ Game info
VerdictPlay it
GenreArcade
ReleasedOctober 1988
SeasonSeason 4
PublisherHAL America
July 17, 2020 · 35 min · transcript available

Millipedes, cousins of the Centipede, are all over the garden. This will ruin anything trying to grow there unless they are stopped. But there are other insects as well; spiders, bees, dragonflies and earwigs. Nature is dangerous. Luckily, there's a bug zapper that can shoot arrows at these insects and destroy them.

SHOW NOTES

Millipede NES Longplay

Millipede Manual

Centipede (Arcade)

Centipede 1998 (PC)

Centipede Infestation (Wii)

HAL and IBM?

IBM Millipede Memory

Our verdict: Play it

HAL Laboratory made this for HAL America in 1988, the NES version of the arcade sequel to Centipede. You are a cursor at the bottom of the screen, shooting a long millipede that changes direction whenever it hits a mushroom, while spiders and other bugs close in. It is fast, overwhelming and fun, and it plays like the arcade game with a graphic downgrade.

What works

  • It makes its own difficulty. Every segment you hit turns into a mushroom, so doing well gives you more obstacles. Shooting the middle splits the millipede in two: the same number of targets, but harder to chase.
  • It beats Space Invaders. There, invaders reaching the bottom is game over. Here the millipede can touch the bottom and you can dodge around it and keep fighting.
  • The controls. Joe said you stop on a dime, with no floatiness. The arcade game was played only with a trackball, and we agreed that would be better, though the D-pad is not a bad way to play it.
  • The gas explosions. They are scattered across the screen and can take out a lot at once. They help beginners by luck and pros who time them.

What doesn't

  • No breather. There is no stage clear, and you only get about two seconds to breathe when you die. Everything happens at once, and it feels almost like a visual assault.
  • The tiny screen. The game sits inside a brick frame, a mortise, and fills roughly half the screen, maybe a little more. Most of the frame is empty space.
  • One shot at a time. Only one bullet can be on screen, so a miss that hits the top leaves you defenseless.

Worth knowing

The only real difference from Centipede is that the millipede moves faster, which makes its head harder to hit. We went back and forth on whether the NES should have gotten Centipede instead, or both.

Our wish list: a handcrafted challenge mode with a preset layout, and a cooperative two-player mode with separate scores.

The bottom line

Play it. Nobody voted it onto the Essential Games List. Joe's line was "It's not essential, but it's not bad": quick arcade games leave him obsessed with a better score and not particularly rewarded, and this port is the exact game, not improved. Mike put it down as a Play it: it's fun, there's no story, you're chasing your own best, and it's worth playing in the arcade or on the NES. Sean said everybody already knows it: "You know Millipede. You've played Millipede."

Written from our conversation in this episode.

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