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NES box art for The Adventures of Lolo, the cover of NEStalgia episode 172

172 · The Adventures of Lolo

▶ Game info
VerdictEssential
GenrePuzzle
ReleasedApril 1989
SeasonSeason 5
PublisherHAL America
May 28, 2021 · 42 min · transcript available

The lovely princess Lala was kidnapped by the Evil Demons of the Empire.  You are Lolo, a round ball-like creature (just like the princess  herself), and your mission is to sneak into the empire castle and to  liberate the princess.

SHOW NOTES

Lolo Longplay

Eggerland

Eggerland 95

Solomon's Key

Lolo and Lala in Kirby

Our verdict: Essential

The Adventures of Lolo might be the first feel-good game on the NES. Nobody argued with the feeling, though we wouldn't commit to "first" without combing the library. It's a top-down puzzle game from HAL, one screen per room, with a round blue hero who waddles when he walks. Mike owned it as a kid.

What makes it essential

  • One rule set, 50 rooms. Collect the hearts, open the chest, reach the exit. Lolo shoots enemies into eggs and pushes blocks, and that is the whole toolbox. New enemy combinations keep every room feeling fresh, and we thought it beat Solomon's Key.
  • Everything is on screen. Each puzzle fits in a single room, like one room of a Zelda dungeon or a chamber in Portal. You can, in principle, solve a room before touching the controller, and nothing is cheap.
  • It commits to being a puzzle game. No timer, no combat. The enemies are obstacles, and the few that chase you, like the skulls, only wake up when you act. Even those moments turn into planning: where do you stand when they wake, and which tiles can you only cross one way?
  • Small discoveries. An egg pushed into water floats and becomes a moving bridge. A block shoved half a space can seal two tiles at once. We wanted more of those, but plenty of rooms still ended in a satisfying click.
  • The charm. The cute cutscene, the Kirby-like silhouette, and an item jingle that sounds a lot like Kirby's extra life.

Where it nitpicks back

  • Lives. We wrestled with them. Blocks can be pushed into spots you can't recover from, and there is a button to restart the room, but a failed attempt can cost a life. We came around to the idea that it makes you slow down and plan.
  • Hidden hearts. Which heart triggers a power-up, or more eggs, isn't something you can know in advance. The hearts flicker when a power-up is about to land, which helps, but guessing wrong can lock you out of an option.
  • A one-song soundtrack. Cute, and it will follow you on your runs.
  • A letdown ending. After 50 rooms you reach King Egger and he never fights you. A final puzzle room built around him would have been better.

Beyond the game

It's built from levels of two or three Famicom Eggerland games, polished into a new game for America. Lolo and Lala keep turning up in HAL's other series, and Eggerland for Windows 95 let players build their own maps. A Washington Post piece quoted Nintendo singling out Lolo as a way to stretch kids' imaginations. Lolo 2 and 3 are coming up.

The bottom line

Essential. The vote came out four for four, and Sean, who wasn't looking forward to it, called it a huge surprise. Joe called it the first really good puzzle game on the NES. Sam pointed to its polish. HAL clearly solved every room backwards, and fifty levels of the same thing is still a step beyond most of what we've played.

Written from our conversation in this episode.

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