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NES box art for Fist of the North Star, the cover of NEStalgia episode 175

175 · Fist of the North Star

▶ Game info
VerdictSkip it
ReleasedApril 1989
SeasonSeason 5
DeveloperShouei System
PublisherTaxan
June 18, 2021 · 44 min · transcript available

A platform "beat-'em-up" game based on the animé series Hokuto no Ken. According to the story mentioned in the manual, Kenshirou, the main character, has to save the people from the evil Emperor Heaven. The game itself, however, features no story whatsoever, but a lot of platform action instead. You have to run quickly through the levels (there is a time limit), punching and kicking your enemies, causing them to fly away or to explode, occasionally meeting a boss, visiting secret areas behind doors and collecting various power-ups. 

SHOW NOTES

Fist of the North Star Longplay

Hokuto no Ken

Fist of the North Star: 10 Big Brawls for the King of Universe

Fist of the North Star: Ken's Rage

Fist of the North Star: Lost Paradise

Fist of the North Star Movie for free on YouTube

Our verdict: Skip it

Shouei System made this for Taxan in 1989, a side-scrolling beat-em-up based on the post-apocalyptic manga about Kenshiro, a martial artist who knows your vital points. Mike, Sean and Sam played it without Joe. It is easy, short and thin.

What works

  • You feel strong. After a run of Nintendo hard games, Kenshiro is powerful from the start, and we finished it in one sitting, which is rare for us.
  • The leap. Tap jump for a normal hop. Hold the button and you levitate diagonally, an anti-gravity kind of jump that is the fastest way to move. The only "jump algebra" is mixing little and big jumps.
  • The shirt. At maximum power Kenshiro takes his shirt off, and according to the manual that raises his defense. Dragon Ball Z has Super Saiyan. He just removes the fabric.
  • Stars. Defeated enemies leave stars that fill a power meter, with no extra buttons. Walking faster is a weak reward for a martial artist, and the two-of-you power-up looked like a bug and works as invincibility.

What doesn't

  • Nothing to beat. Enemies respawn if you hang around, but only one or two at a time, and apart from the mini bosses and bosses they are impotent. Punching and kicking got us through.
  • Same boss, every time. Get a couple of hits in, jump to the other side, repeat. Fights run no longer than 15 seconds, and Sean yawned while we talked about them. We took the short, fat, shirtless staircase boss for a cooked chicken.
  • The weak point. The manual says each boss has one, but hitting it earns no cutscene or flash. He just falls.
  • The doors. Up on the D-pad while holding A and B together was the hardest part of the game, and it comes up about twice.
  • Half a Metroidvania. A couple of branching paths appear and get dropped. Speedruns show you can jump over everything and keep running right.

Worth knowing

The four generals are one from the manga, two exclusive to the anime and one new for the game. The level names refer to armies, generals and a concentration camp. There is no ending, just the credits. It was like watching one episode of a TV show.

Dragon Ball became Dragon Power here, but this one kept all its branding for a show nobody here had seen.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. Sean called it a demo for "a couple half-baked ideas with an unknown property attached to it." Sam called it white bread, "the most lukewarm game I think we've played." There is no harm in playing it: you will waste a little time, 12 minutes by our count, and you won't be angry while you do it.

Written from our conversation in this episode.

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