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NES box art for Bad Dudes, the cover of NEStalgia episode 204

204 · Bad Dudes

▶ Game info
VerdictSkip it
ReleasedAugust 1989
SeasonSeason 5
DeveloperData East
PublisherData East
January 14, 2022 · 52 min · transcript available

KIDNAPPED! the headlines scream. The nation is paralyzed in shock. Is it possible? The President kidnapped? Without a moment's hesitation you know who's responsible — the Dragon Ninja. As Blade or Striker, a.k.a. the BAD DUDES you take to the streets to rescue the President.

SHOW NOTES

Bad Dudes

Bad Dudes Arcade

Two Crude Dudes

Bad Dudes Failed Kickstarter

Our verdict: Skip it

Data East made and published this in 1989. Blade and Striker rescue the kidnapped president from the Dragon Ninja. We set the memes aside and gave it a fair shot. It controls well, but it is too simple and too repetitive.

What works

  • It keeps moving. Unlike most beat-em-ups, the screen doesn't stop until you clear it. You can walk forward the whole time, almost like a platformer, and two train stages auto-scroll.
  • The controls. Blade's heavy, macho walk feels intentional, and the jump kicks are satisfying.
  • The look. Good sprites and backgrounds, but New York and the highway come early, and near the end it is a sewer, a cave and a generic military complex.

What doesn't

  • The high jump. B jumps and B plus up jumps high, and the high jump was frustrating. A miss meant getting hit.
  • Hitboxes. You have to stand close, so we threw "dreamlike punches" that looked like they landed and didn't.
  • Nunchucks fix everything. Once you have them, bopping everyone in the face is the easiest way through, and the other attacks never matter. Double Dragon, on our Essential Games List, had weapons in the environment. Here power-ups drop and stay until you die.
  • Nothing changes. Nobody will say "wait till you get to level six." Mega Man and most of our essential games build on what you've learned. This only asks if you can survive.
  • The bosses. Karnov, the first, was harder than the bosses after him, because his jump over you is an attack. The clone boss is a sponge fight: kill the clones, hit him while he's defenseless, repeat.

Worth knowing

  • Cheat codes. One title screen code on the second controller gives you 63 lives, and we never figured out why 63. A Konami-style code makes every enemy but the bosses a one-hit KO. That is how the arcade game plays, so why not make it the default?
  • The arcade original. The NES limits how many enemies fit on screen, so they got extra health. The arcade version fills the screen and locks it until you clear everyone. This feels like the arcade game watered down.
  • Bad Dudes 2. The 2012 Kickstarter pledged $5,418 against an $80,000 goal.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. Sean said that with more capable enemies and a little more length it could have been a candidate, and Joe called it passable in 1989 and not now. It was the game you wanted to own after spending quarters at your local arcade, and it doesn't hold up for any other reason.

Written from our conversation in this episode.

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