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NES box art for Cobra Command, the cover of NEStalgia episode 137

137 · Cobra Command

▶ Game info
VerdictSkip it
SeasonSeason 4
DeveloperData East
PublisherData East
September 18, 2020 · 39 min · transcript available

The most advanced Cobra attack helicopter ever built is at your command! You'll fly alone into a deadly no-man's land where enemy choppers, tanks, soldiers, cannons, and warships are all aiming to blast you out of the sky. Helpless hostages are counting on your to rescue them, as you make your way to enemy headquarters for your final assault!

Show Notes

NEStalgia Twitter

Cobra Command Longplay

Choplifter

Munich Massacre

Our verdict: Skip it

Data East made and published this helicopter game, set in Indonesia and Thailand, with you as General Steven Power. Mike and Sean played it without Joe or Sam. It looks like a shmup, but we filed it under action adventure. The manual and the upgrade list sounded better than the game plays.

What works

  • The leaning helicopter. It tilts with your momentum, which changes where your shots go. It is weird at first, but it raises the skill ceiling and makes you slow down and lock in on each enemy.
  • Dying takes a while. Take a few hits and you smoke and slowly sink if you let go of the controller, the next hit means you are crashing no matter what, and the last one blows you up. We had never seen that in one of these games.
  • The upgrades. Gun, missile, armor and engine, and the rope can become a ladder. They are mostly multipliers, but the progression gives life to a game that might have felt tired after stage two or three.

What doesn't

  • Spawns and pacing. It can feel like a new helicopter every quarter second of scroll. Play fast and dodging is hard, yet many enemies just fly past.
  • The fortresses. You have to shoot one piece, sometimes a star and sometimes a small outline, to collapse the building. The game doesn't label which piece clearly. Sean got stuck on one in the first level, 45 minutes to an hour in, and could not tell if it was a bug or his own fault. Mike's advice was to call the Nintendo Power hotline.
  • Hostages. You dangle a rope and they climb it, which was not satisfying. It is just a pickup, with no risk or reward.
  • The ending. The final boss is stationary, and the tanks and helicopters give way to heads sticking out of fortresses and shooting beams. We joked that underground Thailand might have bears that shoot fireballs.

Worth knowing

The manual lists controller two and says it controls nobody, as if scolding you for expecting a second player.

A fully designed title screen called Stiffenwolf is buried in the code. Guesses included an orthodontist in Munich and a Zack Snyder Easter egg.

Many people think this ripped off Choplifter. Mike checked it out and called them virtually the same game.

The bottom line

Skip it. With Joe and Sam out, only Mike and Sean voted, and nobody voted it onto the Essential Games List. Mike called it a mediocre experience he would not remember later. Sean was pleasantly surprised for a Data East game, but not being able to progress meant it could not go on the list.

Written from our conversation in this episode.

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