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NES box art for Bump 'N' Jump, the cover of NEStalgia episode 142

142 · BUMP 'N' JUMP

▶ Game info
VerdictSkip it
GenreArcade
SeasonSeason 4
PublisherVic Tokai
October 23, 2020 · 33 min · transcript available

Bump 'N' Jump is an action racing game played from a top down point of view. As you race through the treacherous and ever changing roadways, the numerous enemy cars will be trying to bump you off the road. You need to make sure you bump the cars out of the way before you get bumped and crash into the sides yourself!

SHOW NOTES

Bump N Jump Longplay

Manual

Spy Hunter Episode

240 Quarters

Robert Moses

City Connection Visual

Our verdict: Skip it

Data East and Sakata SAS made this for Vic Tokai, an overhead driving game ported from a popular arcade game. Mike, Sean and Sam played this one without Joe. The closest comparison we found was Spy Hunter with a couple different mechanics, and we admitted there was not much to talk about.

How it plays

  • A survival race. There is no discernible finish. Each stage ends at a finish line, but there is no final boss, so you just keep going up in stages.
  • The gas cans. The NES version has you pick up cans of gas for fuel, which the arcade version did not. They sit in the window dressing, and one showed up in the middle of the ocean mid-jump. Asked whether the placement was random, Sam said it seemed that way but had not replayed a level enough to be sure.

Jumping and bumping

  • Blind jumps. The road has gigantic holes, enormous walls and little islands you hop to and back. From overhead you can't see them coming, like Guitar Hero, where the notes suddenly appear. The audio warning isn't specific enough to tell you about an island, so you only learn by failing.
  • Always be jumping. Landing on a car does a lot of damage and usually destroys it, which was more effective than bumping. In some ways the game is jump and jump, not bump and jump. Slow down to dodge, though, and you can't speed up fast enough to jump again.
  • Being bullied. We felt bullied by every car on the road. Get bumped and you go flying. Bump a car and it doesn't care.

What works

  • Stage tricks. One course has rings around buildings, so you jump to the side. A later one has safe patches of road on the right where no cars spawn. The changing color palettes read as seasons and break up the monotony.

Worth knowing

  • The story. In the manual, a gang steals your girlfriend on a Sunday drive and you name your car, though the name never shows up in the game.
  • The roads. We blamed Robert Moses for forgetting half the road.
  • Arcade math. At 25 cents a play, it takes 240 quarters to reach $60. Sam has mixed feelings about NES ports of arcade games: a novelty, but most of the time they suck.

The bottom line

Skip it. Nobody voted it onto the Essential Games List: we each said we would rather play Spy Hunter, Mach Rider, or both. Sean wanted a crossover of the two with some Rad Racer 3D in it, and ranked Rad Racer first, then Mach Rider, then Spy Hunter.

Written from our conversation in this episode.

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