NEStalgia

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NES box art for Burgertime, the cover of NEStalgia episode 43

043 · BURGERTIME

▶ Game info
VerdictSkip it
GenreArcade
ReleasedMay 1987
SeasonSeason 3
PublisherData East
November 23, 2018 · 32 min · transcript available

Forget Thanksgiving leftovers, we're hungry for burgers! But only the kind that chase you and haunt your dreams. For more NESTALGIA as well as show notes and articles go to www.nestalgiacast.com

Our verdict: Skip it

BurgerTime is Data East's 1982 arcade game, and it reached the NES in 1987 looking much as it did then. You are Peter Pepper, a chef who builds giant burgers by walking over the ingredients while hot dogs, eggs and flying pickles chase you. All four of us (Mike, Sean, Sam and Joe) were on this one, and we spent as much time on the nightmare logic as on the gameplay. We settled on a bad dream in which every food he has overcooked comes for him.

What it gets right

  • The core idea is original. Walk across a bun and it drops to the next level, and knocking a stack into a single burger plays like nothing else we have covered. The movement feels like Mario and Popeye, but the falling burgers are new.
  • There is a hidden strategy. Crushing enemies under falling ingredients is the obvious method, but enemies tailing you when you cross a bun ride it down. Each extra enemy drops the ingredient another level, so you want a crowd behind you and can finish a burger in one sweep. That discovery softened us a little.
  • Dying is forgiving. Lose a life without a game over and the board isn't reset. When you're a lettuce and a bun from victory, that matters.
  • It gets better late. Level five gives you double burgers, and difficulty is uneven enough that some levels may be easier than earlier ones. There are six, then they repeat.

Where it falls apart

  • The ladders. They are bare rungs with no sides, and it is hard to tell whether you are on a platform or a ladder, especially coming down. You have to be in a perfect spot to get off, and that killed us several times. We called it worse than Donkey Kong.
  • Crowding. On level one you have six or seven enemies on screen within a minute, and they speed up. You get about four pepper shots, and each only stuns for half a second.
  • One voice. The music is monophonic, an arcade tune dropped onto a console that can layer sounds. We played on mute to keep testing, and the music took us out of the game fastest.
  • A mess of pixels. The art looks like a gross mess, on par with Popeye, in a port that looks like the Intellivision version. We also never understood why ice cream is a good bonus and hot dogs are not.

Beyond the game

Plenty of people praise this one. It won a certificate of merit in a 1984 awards category, and the fried egg shows up in a Futurama episode, Pixels and Wreck-It Ralph. The manual's line "making hamburgers is the basic purpose of this game" was where we knew it wasn't going to be for us.

The bottom line

Skip it. In the Essential Games List vote all four of us said no, a "four nose." Mike, who went first, called the NES version a bad port and a definite no, though an arcade cabinet at 25 cents is worth a shot as a relic. We said to play Wrecking Crew instead, and that Overcooked is how you make a food game. If you love BurgerTime, write in and tell us what we missed.

Written from our conversation in this episode.

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