NEStalgia

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NES box art for Q*Bert, the cover of NEStalgia episode 163

163 · Q*Bert

▶ Game info
VerdictSkip it
GenreArcade
SeasonSeason 5
DeveloperKonami
PublisherUltra Games
March 26, 2021 · 54 min · transcript available

No one ever said it was going to be easy hopping the irresistible Q*bert from cube to cube and staying out of harm's way. Especially when he's trying to avoid creeps like Coily and Ugg.

SHOW NOTES

NES Longplay

Arcade Version

Q*Bert's Qubes

Q*Bert 3 (which really should be called Q*Bert Qubed)

Q*Bert PSX

Q*Bert Rebooted

Q*Bert TV Show (yes, really)

Q*Bert Bedsheets for only $225

The Making of Q*Bert

Our verdict: Skip it

Konami made this for Ultra Games in 1989, the NES version of the arcade game where you hop around a pyramid of cubes. Mike and Sean played it without Joe. The idea is better than the game, and the enemies are a big reason.

What works

  • The control setup. A little helper guy walks you through which D-pad button sends Qbert to which cube. You can remap anything, even to the opposite direction, or require two buttons at once, such as up and right. We called it the first accessibility consideration we had seen.
  • The basic hook. The fun part of this game is watching the colors change, as crazy as that sounds.
  • Some leeway. You and the enemies don't move on a synchronized clock, and the hitbox is loose, so you can narrowly dodge something on the same space.
  • The cursing. When Qbert dies he swears in symbols, and every death is "a gamer moment."

What doesn't

  • Level one is harder than level two. Most of the game shows up at once, with the snake coming straight for you and bouncing balls that look like somebody was juggling and dropped all of them at once.
  • Obstacles that act like enemies. We couldn't tell where the balls would go and suspected they follow you. Donkey Kong's barrels are random, but you can still read them.
  • Getting cut off. High on the pyramid, with more than three things on screen, you run out of squares and end up re-touching tiles you already turned. That is just playing 3D Frogger.
  • Hard to read. Every level has a new bright color, so enemies blend in, unlike Pac-Man's black background. The isometric angle also makes it easy to lose which tile you are on.
  • The rainbow discs. They are one-time use, and misjudging the direction sends you off the screen.

Worth knowing

The manual suggests holding the controller at a 45-degree angle. We found that more confusing than choosing what feels comfortable.

Warren Davis, the creator, regretted the asterisk because it kept the name from being a common crossword term. Qbert was supposed to shoot cannonballs, but Davis cut that so you could play with one hand.

Of the sequels, Qbert Rebooted has hexagons and six directions, the one pitch that made sense to us.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. Nothing has really changed from the arcade, and it has always been an inferior arcade game to the greats. You can enjoy it however bad you are at it, but that's all it has going for it. Qbert will find you.

Written from our conversation in this episode.

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